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  1. JustinS

    Declined 3 Suggestions

    Hi there, I'm posting 3 suggestions from Drako_Malhoy who was unable to access the website: 1. Add a store possibility to buy the club Prefixes separately, so that you don't have to buy the full pack, although you still get the prefix. 2. Add a separate channel on the Potterworld Server for...
  2. JustinS

    Selling New Books

    I am selling two new books: Full Guide to Mob Materials Year 1 - 46 Pages Full Guide to Mob Materials Year 2 - 49 Pages Both books contain every mob material of that year with a description of the Use - Availability - Price - And location for every material. I sell both books for 2 Gold each...
  3. JustinS

    Declined Make Potion Classes more useful + example

    Hi, (Before making this post I searched for this topic but couldn't find it so sorry if it's a duplicate) I've noticed that Potion Classes are: 1. Very short 2. Not very useful in my opinion because the only thing you do is get ingredients, follow simple instructions, and tada you have a...
  4. JustinS

    Declined PotterworldMC Movie

    Hi, I think the title already clearly states my idea. Basically, I think it would be a good idea for the server to make a Potterworld move of the first year at Hogsworth of around one hour long. Two hours seemed a bit long, but I thought a fun movie of around an hour would be a nice thing to...
  5. JustinS

    Duplicate rePlayers Writing books For Approval

    Hi, I'm just going to go straight to the points and make a short suggestion: What I mean exactly with "Players Writing books For Approval" is the following: - Players meaning that every player in PotterworldMC are able to write books about certain topics which will be approved or declined by...
  6. JustinS

    Declined Adding more SPECIAL collectibles

    Hi, I had an idea about adding more special and useful collectibles which can be received from events (and more). These collectibles could also have a small (but good!) effect on their gameplay. Some examples might be: - The invisibility cloak: There would for example only be 5 cloaks in the...
  7. JustinS

    Completed Restrictions and House Point Reduction

    Hi, I have a feature in mind which might make the game more realistic. For example, creating a small hidden passageway to open the Restricted Section in the library would allow access. Although there will be NPC's or one NPC which move around and "defend" the area, they sort of act like...
  8. JustinS

    Duplicate Searching for threads

    Hi, Whenever I want to post a new suggestion or feedback, I have to go through 6 pages of threads to check if it wasn't already mentioned. I was wondering if you could add a search button to find a thread with a few keywords for example. I tried using CTRL+F but that only works for one page so...
  9. JustinS

    Declined Adopt a Mandrake

    Hi, In one of the shops in Diagonal Lane there's you are able to adopt a mandrake for 100 gold, with a caretaker guide for 1 gold. I recently bought it and found out it's just a collectible which makes noise when you click it. This quite disappointed me because I thought it would actually be a...
  10. JustinS

    Declined More advanced Potions and Learning

    Hi, Mastering a skill, in this example, potions is not really possible in the server. Mainly because all of the ingredients are listed, and very clear instructions are given to allow you to easily make potions quickly. This doesn't require any skill as anyone is able to do this. Secondly...
  11. JustinS

    Duplicate More NPC's

    Hi, I was wondering if the server could add more npc's to towns and Hogsworth which aren't interactable but just move around. Hogsend especially looks really empty and I think if there's more npc's walking around it would look much better. As long as it doesn't make the server lagg too much I...
  12. JustinS

    Duplicate Spell cast success probability/chance

    Hi, Adding probabilities to spells might be a fun and interesting way to improve your spell casting skills. By this, I mean that when you first achieve a spell, the success that it will cast properly is 50%, but every time you cast it, the chance gets higher with a maximum of 99%. Then players...