Salmandingo
Animorphus
Minecraft IGN:
Salmandingo
Auralock
Dark Follower
Griffin
Phoenix
Vampire
VIP
Werewolf
SPEW
If you've attended the last sledding challenge and the sledding tournament today, one thing was clear. It was literally unplayable in the qualifiers round. Everyone had 999+ ping on the tab list (mine was 4000+)
The player experience was not smooth at all, but it doesn't have to be this way. Here's a suggestion on fixing the lag issues.
Have each house race with each other separately. So 4 qualifying races. This means you have 25% of the players flying at once (usually around 15-20 players) rather than send off all 80 into a crazy qualifying race.
Griffins go alone, Ravens alone, Serpents alone, Badgers alone. They will lag much less. The rest of the players wait their turn.
The top 3 from each house qualify to make a final 12. Then these 12 do the final 4 races to determine a winner. This will still keep the same style of sledding but would fix the unplayable qualifying round.
From what I've seen, the top 12 are inevitably determined by who's wifi can handle the most rather than who's the most skilled at sledding.
The player experience was not smooth at all, but it doesn't have to be this way. Here's a suggestion on fixing the lag issues.
Have each house race with each other separately. So 4 qualifying races. This means you have 25% of the players flying at once (usually around 15-20 players) rather than send off all 80 into a crazy qualifying race.
Griffins go alone, Ravens alone, Serpents alone, Badgers alone. They will lag much less. The rest of the players wait their turn.
The top 3 from each house qualify to make a final 12. Then these 12 do the final 4 races to determine a winner. This will still keep the same style of sledding but would fix the unplayable qualifying round.
From what I've seen, the top 12 are inevitably determined by who's wifi can handle the most rather than who's the most skilled at sledding.