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Gameplay Update 1.10.3 [September 27th 2024]

NSgaming

Head of Game Design
Head Staff
Staff
Minecraft IGN: NSgaming
Auralock Dark Follower Staff Griffin Head Staff Phoenix Werewolf Linked
#1

Hello, everyone! The Engineer Team is glad to share our new balancing patch for Magic & Mobs! This time, we've been focusing on feedback surrounding our Gauntlets, trying to work towards achieving a good balance of difficulty and skill to make both Revenant and 9 Hells more enjoyable and better to play.

9 Hells Changes
  • Nycta
    • Nycta's Dragon Flame Breath no longer turns the ground to fire and the speed of her breath has been reduced.
  • Osirisar
    • Made Osirisar's Homing Curse particles darker so the attack is easier to see in the arena.
  • Bellok
    • Bellok's Phase 2 duration reduced by 7% of his total HP.
    • Invulnerability between phases reduced from 2 seconds to 1 second.
  • Oceanus
    • Oceanus' Siren's Calling is now cancellable via stunning.
Revenant Changes
  • Butcher
    • Whirlwind will now stun you if you get hit by it.
    • Fixed bug where Axes spawned in the floor.
    • Axes are now Undead Axmen and have a smaller whirlwind ability which will also stun you, similarly to the Butcher's.
    • Butcher's Axe throw damage reduced from 2600 to 2200.
  • Wraith
    • Invulnerability when the Wraith is in the center of the arena is reduced from 3.75 seconds to 2 seconds.
    • Add a stun to the Gust ability.
  • Zirxas
    • Skeletons will now run 1.1 times faster than in the previous stage.
    • War Horseman:
      • Cooldown on Whirlwind from the Horseman has been reduced from 15 to 12 seconds and a stun has been added.
    • Famine Horseman:
      • Cooldown on Plague reduced from 15 to 13 seconds.
      • Fixed the particle bug on this ability where the location of particles is not where the damage actually is.
    • Death Horseman:
      • Cooldown on Death's Touch reduced from 25 to 20 seconds.
    • Pestilence Horseman:
      • Cooldown on Disease increased from 5 to 7 seconds and damage increased from 600 to 700 Damage Per Tick.
        • Game Design Note: This should reduce the ability for Pestilence to interfere with reviving a player.
Magic Changes
  • Fixed bug where Blizzix stopped going through shields.
  • Specutelum has been changed to the Curse category to make up for it's function changing in the previous Magic Patch.
  • Impervio now has a cosmetic function of removing water from cauldrons temporarily.
  • Fixed bug where the target of a Blizzix projectile could cancel the Blizzix that was cast on them.
We hope you all enjoy this new Magic & Mobs Patch! If you have any feedback, don't hesitate to make a suggestion on our discord! Happy Gauntleteering!

Credits:


Project Lead: jacquas
Engineers: Idris_
Testing: Creme_de_Creme, jacquas, ShatterdHeart, SynonymsForSky