Hello, everyone! The Engineer Team is glad to share our new balancing patch for Magic & Mobs! This time, we've been focusing on feedback surrounding our Gauntlets, trying to work towards achieving a good balance of difficulty and skill to make both Revenant and 9 Hells more enjoyable and better to play.
9 Hells Changes
- Nycta
- Nycta's Dragon Flame Breath no longer turns the ground to fire and the speed of her breath has been reduced.
- Osirisar
- Made Osirisar's Homing Curse particles darker so the attack is easier to see in the arena.
- Bellok
- Bellok's Phase 2 duration reduced by 7% of his total HP.
- Invulnerability between phases reduced from 2 seconds to 1 second.
- Oceanus
- Oceanus' Siren's Calling is now cancellable via stunning.
- Butcher
- Whirlwind will now stun you if you get hit by it.
- Fixed bug where Axes spawned in the floor.
- Axes are now Undead Axmen and have a smaller whirlwind ability which will also stun you, similarly to the Butcher's.
- Butcher's Axe throw damage reduced from 2600 to 2200.
- Wraith
- Invulnerability when the Wraith is in the center of the arena is reduced from 3.75 seconds to 2 seconds.
- Add a stun to the Gust ability.
- Zirxas
- Skeletons will now run 1.1 times faster than in the previous stage.
- War Horseman:
- Cooldown on Whirlwind from the Horseman has been reduced from 15 to 12 seconds and a stun has been added.
- Famine Horseman:
- Cooldown on Plague reduced from 15 to 13 seconds.
- Fixed the particle bug on this ability where the location of particles is not where the damage actually is.
- Death Horseman:
- Cooldown on Death's Touch reduced from 25 to 20 seconds.
- Pestilence Horseman:
- Cooldown on Disease increased from 5 to 7 seconds and damage increased from 600 to 700 Damage Per Tick.
- Game Design Note: This should reduce the ability for Pestilence to interfere with reviving a player.
- Cooldown on Disease increased from 5 to 7 seconds and damage increased from 600 to 700 Damage Per Tick.
- Fixed bug where Blizzix stopped going through shields.
- Specutelum has been changed to the Curse category to make up for it's function changing in the previous Magic Patch.
- Impervio now has a cosmetic function of removing water from cauldrons temporarily.
- Fixed bug where the target of a Blizzix projectile could cancel the Blizzix that was cast on them.
Credits:
Project Lead: jacquas
Engineers: Idris_
Testing: Creme_de_Creme, jacquas, ShatterdHeart, SynonymsForSky