Taunting in Hide and Seek currently doesn't have any incentives for the Hiders in the game - although, it's useful for Seekers if they can see and hear the Hider's particles when they use a taunting sound.
Suggestion
Use an amount of taunting as a means to affect the Seekers.
Example: The amount of Hiders x 2 would equal the amount of taunts needed to affect Seekers.
Example: 10 Hiders in a game x 2 = 20 taunts needed to affect the Seekers.
The effects on the Seekers could be random such a giving them blindness for maybe 5 seconds.
The effects could be positive or negative on the Seeker, but give positive effects a lesser chance of being given.
Negative effects (chances): Blindness (90%), Nausea (90%), Slowness (90%).
Positive effects (chances): Speed (10%), Jump Boost (10%), Invisibility (5%).
I think the length of the effects could range from 5 to 10 seconds.
Suggestion
Use an amount of taunting as a means to affect the Seekers.
Example: The amount of Hiders x 2 would equal the amount of taunts needed to affect Seekers.
Example: 10 Hiders in a game x 2 = 20 taunts needed to affect the Seekers.
The effects on the Seekers could be random such a giving them blindness for maybe 5 seconds.
The effects could be positive or negative on the Seeker, but give positive effects a lesser chance of being given.
Negative effects (chances): Blindness (90%), Nausea (90%), Slowness (90%).
Positive effects (chances): Speed (10%), Jump Boost (10%), Invisibility (5%).
I think the length of the effects could range from 5 to 10 seconds.