Full games with tons of players tend to be fun and overall insane, but I think it's kinda rare to see a full game such as in hide and seek, melting floor, or maybe quabbleball, so the idea for this suggestion is to add an incentive for when there's a maximum amount of players in any game.
These incentives could be extra gold, like 20g on top of what's usually given. An example is using Quabbleball, which gives 10g for playing, but 20g for winning. When there's a full game, the losing team will earn 30g, but the winning team earns 40g.
Quabbleball, Spell Wars, Melting Floor, and Hide and Seek - 20g
Flying - 3rd -10g, 2nd -15g, 1st - 20g
Also, for a game to be considered a "full game" with the maximum amount of players joined, I think that the game would have to count the players that are on once the game ends. This way, players won't get the extra gold if a player leaves midway through the game.
The reason for an extra incentive whenever there's a full game is to encourage more players to join games. Also, there's increased competition when there are loads of players trying to win, so that extra incentive would be nice.
These incentives could be extra gold, like 20g on top of what's usually given. An example is using Quabbleball, which gives 10g for playing, but 20g for winning. When there's a full game, the losing team will earn 30g, but the winning team earns 40g.
Quabbleball, Spell Wars, Melting Floor, and Hide and Seek - 20g
Flying - 3rd -10g, 2nd -15g, 1st - 20g
Also, for a game to be considered a "full game" with the maximum amount of players joined, I think that the game would have to count the players that are on once the game ends. This way, players won't get the extra gold if a player leaves midway through the game.
The reason for an extra incentive whenever there's a full game is to encourage more players to join games. Also, there's increased competition when there are loads of players trying to win, so that extra incentive would be nice.