So, I personally quite enjoy flying class. I do prefer theory/note-taking classes but flying is always nice.
There is an ever-present problem however.
It is almost impossible to see where you are going and avoid crashing when you are just starting out and going through the same hoop as every other person in your house, which causes many problems at the start of the course and as everyone knows the start is essential to a good run.
The beginning of the course is the part where everyone is at the same area and same speed - if you want to win, you need to pull yourself away from the crowd then. It's also the point where you can't see a thing because of how many other people there is with you - how am I meant to pull myself away from the crowd if the crowd is constantly blocking my vision?
In Wizards PE, players are made invisible to prevent this problem. So, why is it that this problem still exists in flying when we already have a solution to solve it?
To summarise: to prevent other people blocking your vision in flying, make fliers invisible like it is done in wizards PE.
There is an ever-present problem however.
It is almost impossible to see where you are going and avoid crashing when you are just starting out and going through the same hoop as every other person in your house, which causes many problems at the start of the course and as everyone knows the start is essential to a good run.
The beginning of the course is the part where everyone is at the same area and same speed - if you want to win, you need to pull yourself away from the crowd then. It's also the point where you can't see a thing because of how many other people there is with you - how am I meant to pull myself away from the crowd if the crowd is constantly blocking my vision?
In Wizards PE, players are made invisible to prevent this problem. So, why is it that this problem still exists in flying when we already have a solution to solve it?
To summarise: to prevent other people blocking your vision in flying, make fliers invisible like it is done in wizards PE.