May 6th Patch Notes (Escort Payload)
Notes
Our first few days of the minigame being live taught us that games were heavily in favor of the Imperials, so we have focused our efforts largely on improving this particular imbalance this patch, along with some other general issues.
Rebel Kit Changes
Rifleman - Stun Grenade 2 > 3
Bowman - Thermal Grenade 1 > 2
Bowman - Stun Grenade 1 > 2
Operative - Stun Grenade 2 > 4
Marksman - Thermal Grenade 2 > 4
Shock - Flash Bang 0 > 1
Jumper - Thermal Grenade 2 > 4
Deployer - Thermal Grenade 1 > 3
Honour Guard - Thermal Grenade 0 > 2
Bomberman - Stun Grenade 0 > 2
Bomberman - C4 3 > 5
Bomberman - Stealth Pack 2 > 3
Gun Changes
Flamethrower - Damage 5 > 10
Flamethrower - Range 10 > 20
ST-3 - Range 20 > 50
ST-3 - Recharge 1s > 0.5s
BC-46 - Recharge 2.5s > 1.5s
Bowcaster - Recharge 2.5s > 1.5s
S-10 - Damage 10 (15) > 15 (22.5)
S-10 - Range 30 > 40
ST-4 - Recharge 2s > 1s
BA-0 - Recharge 2.5s > 1.5s
BA-0 - Range 20 > 30
- The sniper has been reverted back to its old behaviour (from last year). No longer requires you to shift to scope.
Saber Changes
Saber Damage 9 > 15
Energy Lightning - Cooldown 8s > 6s
Saber Throw - Cooldown 10s > 7s
Energy Choke - Cooldown 12s > 8s
Energy Ensnare - Cooldown 10s > 7s
Energy - Cooldown 12s > 8s
Saber Throw - Damage 25 > 35
Energy Push - Damage 10 > 20
- Energy Choke no longer cancelled by damage and no longer pins caster for duration of the spell.
- Energy no longer cancelled by damage and no longer pins caster for duration of the spell.
- Force Ensnare increased hitbox size so it's easier to hit.
Item Changes
Thermal Grenade - Cooldown 3s > 5s
Thermal Grenade - Damage 40 > 30
C4 - Damage 60 > 45
C4 - Radius 5 > 4
Map Changes
Narrano:
- We have extended the 3rd Imperial spawn building and made the Imperial spawn point farther from the main road.
Other
- We have adjusted the formula for the leaderboard so it is now more reflective of wins than kills in order to encourage effort toward winning the game rather than focusing on getting kills.