RainbowElfe
Notable Magician
Minecraft IGN:
RainbowElfe
Auralock
Dark Follower
Phoenix
Serpent
SPEW
Linked
TLDR
Add toggleable player visibility in WizPE with settings such as party only, friend list only, house only, everyone, specific people, etc. The default should be that everyone's invisible, but you can set who you see during the start or throughout the class.
Benefits:
1. Easier to make friends
2. Possible to race against other people
3. Players can improve on their parkour skills with help from others
4. Nice to see who's ahead/behind you
5. Better for hanging out w/ friends
6. Makes class feel less empty
7. Overall better class experience
In-Depth Explanation
I think having a system where you can turn on/off the visibility of who you can see in Wizard's PE would be pretty neat. Making a whole new system for visibility for one specific class may not seem that worthwhile, but I and many other frequenters of WizPE have mentioned that something like this would add a lot to the experience.
It would be cool to have options like only seeing people in your party, friend list, same house, everyone, specific people you select or seeing a limited amount of people (ex. in Hypixel housings there's an option to only see a random amount of 25, 50, 100, & so on # of people). You could make a party just to get through WizPE, while you encourage and help each other out, or generally just hang out with your friends. In the beginning, there are a TON of people all at the same stage, so the default would be that everyone is invisible. You can set your preferences to whatever you want as the class goes on (or just at the start of class), and the everyone option is just there so you can occasionally see where people are at.
For those who aren't that great at parkour but still attend for class chat, I feel like they would have a much more fun experience if they were able to see each other. Imagine you couldn't parkour, no matter hard you tried. After 30 minutes, you're stuck doing the same jump over and over again. At this point, you're bored out of your mind. It's not like you can do anything, so you start typing in chat. But that's about as much as you can do. So after you're tired of having to repeat that one jump, you turn on visibility. Suddenly, you see 3 others having the same struggle as you. You find people just like you and form some new friendships. I've spoken to numerous lower years who have said how difficult it can be to make friends on the server. Providing a new avenue of making friends through classes would add greatly to the experience of those new to the server and looking for people to hang out with.
Going back to more specifics about my suggestion, it would also be an interesting bonus if there was an option so that you aren't visible even if players try to select you. Some people don't perform well knowing there's an audience. It takes off the pressure from frequent top 10 players, as players are likely to be checking where they are and tell them there are XX people ahead of them, someone's right behind them, etc. Those players would rather not know the current positions, which is why they can choose to keep visibility turned off.
As someone who can be competitive in WizPE, toggleable player visibility provides a lot more fun in the class to me. It would be so cool if I could race to the end against my friends, or know how far ahead/behind I am from someone. I strive to get Top 3 and it can be nerve-wracking to not know where I stand in the placings until I reach the end. Of course, this doesn't hold very well when talking about the paragraph above, but in the case that other people aren't using the option to turn off their visibility, it would be pretty neat.
I really enjoyed it when I was able to see others in the class with the old invisibility system, even if it was limited to just seeing people holding items and running particles on the floor. With the new system, it feels cold and empty, like I'm the only one in class. It's not as fun. However, I do see a benefit to the vanishing system. Since it's not potion effects, I'm still able to see my hand (which for some reason helps me with parkour). Some players focus better with no distractions. That's why I'd like to have the vanishing system but just with options where you can set who you can see.
Players often ask a lot about how to do a jump, which can be difficult to explain through just class chat. Class helpers and professors are busy; while they try to help out when they can, there are often too many people asking, or it's beyond their skill level. Not all professors or class helpers can do parkour. Having the option of seeing other players would benefit a lot who need a visual demonstration but aren't able to get help. They can watch other players succeed and then learn from each other, rather than attempting to do something over and over again without results.
I'm sure there are many more benefits that I haven't thought of, but this is what I have for now. I don't know what it takes to code something like this, but I do know is that it would make WizPE 100x more fun. I hope my suggestion isn't too difficult to implement and could be considered.
Add toggleable player visibility in WizPE with settings such as party only, friend list only, house only, everyone, specific people, etc. The default should be that everyone's invisible, but you can set who you see during the start or throughout the class.
Benefits:
1. Easier to make friends
2. Possible to race against other people
3. Players can improve on their parkour skills with help from others
4. Nice to see who's ahead/behind you
5. Better for hanging out w/ friends
6. Makes class feel less empty
7. Overall better class experience
In-Depth Explanation
I think having a system where you can turn on/off the visibility of who you can see in Wizard's PE would be pretty neat. Making a whole new system for visibility for one specific class may not seem that worthwhile, but I and many other frequenters of WizPE have mentioned that something like this would add a lot to the experience.
It would be cool to have options like only seeing people in your party, friend list, same house, everyone, specific people you select or seeing a limited amount of people (ex. in Hypixel housings there's an option to only see a random amount of 25, 50, 100, & so on # of people). You could make a party just to get through WizPE, while you encourage and help each other out, or generally just hang out with your friends. In the beginning, there are a TON of people all at the same stage, so the default would be that everyone is invisible. You can set your preferences to whatever you want as the class goes on (or just at the start of class), and the everyone option is just there so you can occasionally see where people are at.
For those who aren't that great at parkour but still attend for class chat, I feel like they would have a much more fun experience if they were able to see each other. Imagine you couldn't parkour, no matter hard you tried. After 30 minutes, you're stuck doing the same jump over and over again. At this point, you're bored out of your mind. It's not like you can do anything, so you start typing in chat. But that's about as much as you can do. So after you're tired of having to repeat that one jump, you turn on visibility. Suddenly, you see 3 others having the same struggle as you. You find people just like you and form some new friendships. I've spoken to numerous lower years who have said how difficult it can be to make friends on the server. Providing a new avenue of making friends through classes would add greatly to the experience of those new to the server and looking for people to hang out with.
Going back to more specifics about my suggestion, it would also be an interesting bonus if there was an option so that you aren't visible even if players try to select you. Some people don't perform well knowing there's an audience. It takes off the pressure from frequent top 10 players, as players are likely to be checking where they are and tell them there are XX people ahead of them, someone's right behind them, etc. Those players would rather not know the current positions, which is why they can choose to keep visibility turned off.
As someone who can be competitive in WizPE, toggleable player visibility provides a lot more fun in the class to me. It would be so cool if I could race to the end against my friends, or know how far ahead/behind I am from someone. I strive to get Top 3 and it can be nerve-wracking to not know where I stand in the placings until I reach the end. Of course, this doesn't hold very well when talking about the paragraph above, but in the case that other people aren't using the option to turn off their visibility, it would be pretty neat.
I really enjoyed it when I was able to see others in the class with the old invisibility system, even if it was limited to just seeing people holding items and running particles on the floor. With the new system, it feels cold and empty, like I'm the only one in class. It's not as fun. However, I do see a benefit to the vanishing system. Since it's not potion effects, I'm still able to see my hand (which for some reason helps me with parkour). Some players focus better with no distractions. That's why I'd like to have the vanishing system but just with options where you can set who you can see.
Players often ask a lot about how to do a jump, which can be difficult to explain through just class chat. Class helpers and professors are busy; while they try to help out when they can, there are often too many people asking, or it's beyond their skill level. Not all professors or class helpers can do parkour. Having the option of seeing other players would benefit a lot who need a visual demonstration but aren't able to get help. They can watch other players succeed and then learn from each other, rather than attempting to do something over and over again without results.
I'm sure there are many more benefits that I haven't thought of, but this is what I have for now. I don't know what it takes to code something like this, but I do know is that it would make WizPE 100x more fun. I hope my suggestion isn't too difficult to implement and could be considered.
Last edited: