Was told to create another thread to expand on the idea that @HektorTM had regarding a PVP System.
I wonder if this PVP system could include a separate chat and maybe a cooldown? Perhaps there could be more info such as stats in the GUI too?
PVP Chat
There could be a [PVP] chat that players can access, but it would act like the [Hourglass] chat where it only shows information and players won't be able to chat in it. The [PVP] chat would notify players when a player has enabled or disabled PVP. The enabling and disabling announcements can have a different color, or just a symbol that's a different color such as [!] Psycho has enabled PVP or [!] Psycho has disabled PVP. Though opening PVP chat for talking would be fine, I think that seeing notifications when a player enables PVP could get lost. It would be cool if the PVP chat announced when a player gets killed by another player, too.
Cooldown
The second suggestion is to add two types of cooldowns.
There could also be statistics added to the PVP GUI
There could be an inventory page in the PVP GUI that could show player heads of players who have PVP enabled. When a player hovers over a player's head, information such as their level, kill, and death stats can be shown. Perhaps add their current location to it? Just the name of the town, not their specific coordinates. If that's too much, then maybe a simple list of the player name, level, and location could help out? I think showing that players are in PVP mode would be helpful so that both players can know who to look out for instead of being ninja'd out of nowhere. Perhaps there could also be a red [PVP] prefix above the player's head when you see them walking around?
This is probably more than what HektorTM originally intended or what staff would accept, but I figured that it would be nice to have extra features on top of being able to PVP around the map.
I wonder if this PVP system could include a separate chat and maybe a cooldown? Perhaps there could be more info such as stats in the GUI too?
PVP Chat
There could be a [PVP] chat that players can access, but it would act like the [Hourglass] chat where it only shows information and players won't be able to chat in it. The [PVP] chat would notify players when a player has enabled or disabled PVP. The enabling and disabling announcements can have a different color, or just a symbol that's a different color such as [!] Psycho has enabled PVP or [!] Psycho has disabled PVP. Though opening PVP chat for talking would be fine, I think that seeing notifications when a player enables PVP could get lost. It would be cool if the PVP chat announced when a player gets killed by another player, too.
Cooldown
The second suggestion is to add two types of cooldowns.
- The first cooldown is so that players won't be able to disable PVP right after they enable it. Maybe a 5 to 10 minute cooldown between enabling to disabling and the other way around.
- The second cooldown is when the player respawns - their PVP would be disabled and they won't be able to enable PVP for 5 minutes. This could also cover spawn killing.
There could also be statistics added to the PVP GUI
- An updated list of the last 10 kills in the map
- A top 10 list of players with the most kills or deaths
- Maybe towns with the most kills?
There could be an inventory page in the PVP GUI that could show player heads of players who have PVP enabled. When a player hovers over a player's head, information such as their level, kill, and death stats can be shown. Perhaps add their current location to it? Just the name of the town, not their specific coordinates. If that's too much, then maybe a simple list of the player name, level, and location could help out? I think showing that players are in PVP mode would be helpful so that both players can know who to look out for instead of being ninja'd out of nowhere. Perhaps there could also be a red [PVP] prefix above the player's head when you see them walking around?
This is probably more than what HektorTM originally intended or what staff would accept, but I figured that it would be nice to have extra features on top of being able to PVP around the map.