I believe that healing spells should share their cooldown like they used to because healing in team duels and even in 1v1 can be pretty OP. There are 3 healing spells which people can just cycle and its really hard to counter any of them, and its impossible to counter each one. Even if you do counter one, youre stuck on a cooldown and the opponent can just use another healing spell right away or wait for his team8 to cast one. Epifio isnt even counterable + its pretty easy to heal others with it. Healing itself is very strong right now and I like the idea of being able to heal a lot so I wouldn't nerf that, but if the spells shared a cooldown, it would be much easier to stop them. The cooldown on recanto is quite long as well, and its usage goes beyond countering the healing (for example, its the only spell that counters fortifius)