Transfiguring Dueling: Loadouts!
Written by joyellen
Edited by bluecherub
Written by joyellen
Edited by bluecherub
Greetings, magical readers, and welcome to Issue 43 of the Daily Diviner. In this article, we will be discussing an exciting new feature that will change the world of dueling as we know it!
‘Loadouts’ is a new system that will allow players to select specific spell kits preset with stats that focus on different play-styles to use when dueling other players. For instance, if a player would like to focus on healing during a duel, they will be able to select a Loadout that is preset with stats that focus on healing magic. The goal of implementing these dueling kits is that they will help to create a more even playing field for players when it comes to dueling.
The implementation of Loadouts will be a community-altering change. Dueling is a major part of Potterworld, with many duel-loving players partaking through classes, challenges, and the Dueling Halls. This new system will allow anyone, not just players who have graduate level gear, to ambitiously partake in dueling. I believe it will be interesting to see how Loadouts affect the PvP scene on Potterworld, especially as it is believed that this change will alter the range of the ‘top duelists’ on the server.
To learn more about this new system and the changes it will bring to PvP on Potterworld, I had the pleasure of interviewing Lead Cursebreaker, Paul, about all things Loadouts!
For our readers who don’t know what this new system is, can you provide a brief description of what Loadouts are?
In a nutshell, they are pre-set selections of stats (including health, damage, cdr, etc) that you can select when dueling other players. The system ignores gear but does not ignore spell trees.
What was the main reason for the introduction of Loadouts?
There is currently a severe imbalance in Potterworld PvP (Challenges, Classes, etc.) based around gear & level. The idea is to make the playing field more even and allow for people of lower years and people who don't have the best gear to be competitive in PvP, and to make the challenge of Potterworld PvP more skill-based.
How do you think Loadouts will affect the PvP scene on Potterworld?
Well, obviously it will make it more even since anyone can pick any loadout. I am hoping that it will mean a greater pool of people are considered the "top" duelists on the server due to sheer accessibility, and that we will see more variety in the winners of Tournaments and things like that.
What did the thought process for creating these kits look like? Was this something you have always wanted to implement or was this more of a recent idea?
It was a recent idea. However, we've been discussing how best to address the problem of imbalance that gear created for a long time. Originally, we were just going to negate everyone's gear. The problem was that this made it so people were doing far too much damage because of spell trees. Then, we thought about essentially mirroring the 1v1 Arena minigame in other places where people can PvP, and this was not done because it removes all customization from PvP (besides spell trees). That is how we landed on loadouts, by searching for a way to bring the customization back.
Bridging from the previous question, how long has this project been in the works?
The idea was originally proposed just under a month ago, but we've been working on design & implementation for around two weeks.
Will these kits completely encompass dueling on the server, or will players be able to choose when and where they use Loadouts?
This is a tricky question to answer because we haven't fully decided yet. The two things I can promise are that it will be fully present in the 1v1 Arena minigame, and that Dueling Halls will have both options. I can also promise that it will only be present in PvP and used absolutely nowhere in any PvE content on the server.
Is there an estimated time period in which we can expect the release of Loadouts, or is the timeframe for release under wraps for now?
I would say you can probably expect it by the end of summer, but that is absolutely not a hard and fast timeframe. We are working as fast as we can, though.
Do you have any additional comments to make or want to provide any additional information on the Loadouts system?
It might not be called "Loadouts" on-release. We're still looking for a more magical rename.
I would like to thank Paul for partaking in this interview! Loadouts are certainly an interesting new feature that will hopefully help get more players involved and interested in dueling. It truly is exciting to see the continuous changes that are made to ensure Potterworld’s growth and ensure its player-base is engaged! Be sure to keep an eye out for any additional information regarding Loadouts and to give these magical spell kits a try when they finally are released.
Lastly, I would love to extend a thanks to you, our lovely readers, for tuning in to this issue of the Daily Diviner. This has been Joy; have an amazing day!