Hey -
So Star Battle: Escort Payload has a lot of things wrong with it, from people spamming the Bomberman Kit, to also spamming their Kit's Bombs and then we have the issue that the Maps both HEAVILY favour the Imperials Side, which makes it INFURIATING for the Rebels to Push the Payload to the destination.
Bomberman Kit - People are spamming the Bomberman Kit when they are being pushed, and then the other side will also spam the Bomberman Kit, making it so the ones that want legit kills, can't get them, and their reward? Being Bombed in the face (yeah, it's not nice at all). So a Solution, and people wouldn't like it, would either be to make a Role Queue, where only 1 Person in their Team can use the Bomberman Kit, OR my other option would be to simply add a Cooldown, it's tiresome enough that Bombs are the Issue, we don't need the whole Game Spamming it, and it isn't even fun, it's mindless gameplay.
Imperials and Maps - Both Nevaro and Tatooine Maps are 1 completely 1 sided, where it favours the Imperials Side, and it's mostly from the Chokepoints, for Nevaro it's the tight corner, nearing the 2nd checkpoint, and for Tatooine, it's the 1st Checkpoint that's nearing the 2nd checkpoint. It makes it much harder for the Rebels to Push the Payload considering the Imperials have a much OPEN space to kill. A Suggestion would be to edit these parts of the map to favour both sides, Imperials and Rebels.
Riot Trooper Kit - This is the same deal with the Bomberman Kit, it needs a Nerf because a Singular Team that chooses the Riot Trooper can basically wipe another Team (happened yesterday), or again, make it have a Cooldown or have only 1 Person on a Team use it.
Payload Extra Time - Make it so that whenever a Checkpoint has been Reached, the Timer goes up by a 1min30secs or 2 mins, so that the Rebels have a fairer chance of getting the Payload to its Destination.
Sniper Kit- Nerf it, I'll say that for sure, Nerf it to the 9 hells. Someone can Snipe you from like 35 Blocks and it probably won't even be a Headshot (you'll still die), not too mention, they can also Snipe you from a Small Distance and it'll still be able to Kill you.
That's all I have to give for Feedback, Payload is a FUN GAME, don't get me wrong, I've had some Insane Kills playing it, but when there are Players that choose to either Spam a Kit like Bomberman, it gets out of hand, you literally see flying people, also, I don't agree with my own Team using it at all, I've had to AFK in certain times because it's become mindless bombs.
So Star Battle: Escort Payload has a lot of things wrong with it, from people spamming the Bomberman Kit, to also spamming their Kit's Bombs and then we have the issue that the Maps both HEAVILY favour the Imperials Side, which makes it INFURIATING for the Rebels to Push the Payload to the destination.
Bomberman Kit - People are spamming the Bomberman Kit when they are being pushed, and then the other side will also spam the Bomberman Kit, making it so the ones that want legit kills, can't get them, and their reward? Being Bombed in the face (yeah, it's not nice at all). So a Solution, and people wouldn't like it, would either be to make a Role Queue, where only 1 Person in their Team can use the Bomberman Kit, OR my other option would be to simply add a Cooldown, it's tiresome enough that Bombs are the Issue, we don't need the whole Game Spamming it, and it isn't even fun, it's mindless gameplay.
Imperials and Maps - Both Nevaro and Tatooine Maps are 1 completely 1 sided, where it favours the Imperials Side, and it's mostly from the Chokepoints, for Nevaro it's the tight corner, nearing the 2nd checkpoint, and for Tatooine, it's the 1st Checkpoint that's nearing the 2nd checkpoint. It makes it much harder for the Rebels to Push the Payload considering the Imperials have a much OPEN space to kill. A Suggestion would be to edit these parts of the map to favour both sides, Imperials and Rebels.
Riot Trooper Kit - This is the same deal with the Bomberman Kit, it needs a Nerf because a Singular Team that chooses the Riot Trooper can basically wipe another Team (happened yesterday), or again, make it have a Cooldown or have only 1 Person on a Team use it.
Payload Extra Time - Make it so that whenever a Checkpoint has been Reached, the Timer goes up by a 1min30secs or 2 mins, so that the Rebels have a fairer chance of getting the Payload to its Destination.
Sniper Kit- Nerf it, I'll say that for sure, Nerf it to the 9 hells. Someone can Snipe you from like 35 Blocks and it probably won't even be a Headshot (you'll still die), not too mention, they can also Snipe you from a Small Distance and it'll still be able to Kill you.
That's all I have to give for Feedback, Payload is a FUN GAME, don't get me wrong, I've had some Insane Kills playing it, but when there are Players that choose to either Spam a Kit like Bomberman, it gets out of hand, you literally see flying people, also, I don't agree with my own Team using it at all, I've had to AFK in certain times because it's become mindless bombs.