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The Issues with Payload and why they should be Fixed.

Deathlish

Notable Magician
Minecraft IGN: Deathlish
Auralock Dark Follower Phoenix Raven Linked
#1
Hey -

So Star Battle: Escort Payload has a lot of things wrong with it, from people spamming the Bomberman Kit, to also spamming their Kit's Bombs and then we have the issue that the Maps both HEAVILY favour the Imperials Side, which makes it INFURIATING for the Rebels to Push the Payload to the destination.

Bomberman Kit - People are spamming the Bomberman Kit when they are being pushed, and then the other side will also spam the Bomberman Kit, making it so the ones that want legit kills, can't get them, and their reward? Being Bombed in the face (yeah, it's not nice at all). So a Solution, and people wouldn't like it, would either be to make a Role Queue, where only 1 Person in their Team can use the Bomberman Kit, OR my other option would be to simply add a Cooldown, it's tiresome enough that Bombs are the Issue, we don't need the whole Game Spamming it, and it isn't even fun, it's mindless gameplay.

Imperials and Maps - Both Nevaro and Tatooine Maps are 1 completely 1 sided, where it favours the Imperials Side, and it's mostly from the Chokepoints, for Nevaro it's the tight corner, nearing the 2nd checkpoint, and for Tatooine, it's the 1st Checkpoint that's nearing the 2nd checkpoint. It makes it much harder for the Rebels to Push the Payload considering the Imperials have a much OPEN space to kill. A Suggestion would be to edit these parts of the map to favour both sides, Imperials and Rebels.

Riot Trooper Kit - This is the same deal with the Bomberman Kit, it needs a Nerf because a Singular Team that chooses the Riot Trooper can basically wipe another Team (happened yesterday), or again, make it have a Cooldown or have only 1 Person on a Team use it.

Payload Extra Time - Make it so that whenever a Checkpoint has been Reached, the Timer goes up by a 1min30secs or 2 mins, so that the Rebels have a fairer chance of getting the Payload to its Destination.

Sniper Kit- Nerf it, I'll say that for sure, Nerf it to the 9 hells. Someone can Snipe you from like 35 Blocks and it probably won't even be a Headshot (you'll still die), not too mention, they can also Snipe you from a Small Distance and it'll still be able to Kill you.

That's all I have to give for Feedback, Payload is a FUN GAME, don't get me wrong, I've had some Insane Kills playing it, but when there are Players that choose to either Spam a Kit like Bomberman, it gets out of hand, you literally see flying people, also, I don't agree with my own Team using it at all, I've had to AFK in certain times because it's become mindless bombs.
 

TallBlondeDude

Librarian
Minecraft IGN: TallBlondeDude
Auralock Dark Follower Phoenix Serpent Vampire Werewolf Linked Faerie
#2
as someone with an ungodly amount of time in payload, here is my review of this suggestion:
Bomberman - worse than the grenadier w/ rifle. just use pistol/sniper and deal with them
Map Balance - Tatooine is much less imperial friendly than Nevaro
Riot - I never felt it was particularly OP
Payload Time - I would support a rework just so teams that can't push the first CP have their game end earlier, but it should maintain the same time
Sniper- tbh it's about as good as the pistol is. while im biased, I wouldn't support a nerf as it Is one of the few tools rebels have to have bust damage besides nodes.
 

Deathlish

Notable Magician
Minecraft IGN: Deathlish
Auralock Dark Follower Phoenix Raven Linked
#3
as someone with an ungodly amount of time in payload, here is my review of this suggestion:
Bomberman - worse than the grenadier w/ rifle. just use pistol/sniper and deal with them
Map Balance - Tatooine is much less imperial friendly than Nevaro
Riot - I never felt it was particularly OP
Payload Time - I would support a rework just so teams that can't push the first CP have their game end earlier, but it should maintain the same time
Sniper- tbh it's about as good as the pistol is. while im biased, I wouldn't support a nerf as it Is one of the few tools rebels have to have bust damage besides nodes.
- Can't use Guns if they have you Pinned somewhere and when people spam the Kit, it becomes severely annoying.
- I disagree, the corner entering into CP2 is so wide that Imperials can get Free Shots in.
- Riot isn't a NEEDED Nerf but it's definitely annoying.
- Yeah
- Sniper still annoying if more than 2 Players are using it and with the Damage it gives, people can easily farm and if anything Pistol needs a nerf lol.
 

oPitfed_

Magician
Minecraft IGN: cougarkid7
Dark Follower Phoenix Raven Linked
#4
My idea about this whole thing is that
- role selection, in order to make it not too boring like role queue (for those who both want to play a gun) could be that there are the main guns and separately you can choose the granades you want with some preassigned points (let's say c4 - 3 points, bomb - 2 points, flash/stun - 1 point), i feel like this would provide the player with some customability of their playstyle (remove bomberman kit)
- more respawn time for defenders since both maps are defenders sided
everything else looks fine to me :)
 

Deathlish

Notable Magician
Minecraft IGN: Deathlish
Auralock Dark Follower Phoenix Raven Linked
#5
My idea about this whole thing is that
- role selection, in order to make it not too boring like role queue (for those who both want to play a gun) could be that there are the main guns and separately you can choose the granades you want with some preassigned points (let's say c4 - 3 points, bomb - 2 points, flash/stun - 1 point), i feel like this would provide the player with some customability of their playstyle (remove bomberman kit)
- more respawn time for defenders since both maps are defenders sided
everything else looks fine to me :)
Agreed with Both Points (remove bomberman)