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Ventimus

Ivan_

Professor
Minecraft IGN: _Navyy
Auralock Griffin Phoenix Vampire Werewolf Linked Faerie
#1
Just a quick suggestion. I would prefer if Ventimus didn't do damage, but I think it shouldn't put a cooldown on other spells. As of right now, using it is sometimes more of a disadvantage than help since it leaves you with a 2 second cooldown for all spells and makes you an easy target. Also I noticed it lasts for a pretty short period of time compared to before.
 

Tara Silvius

Librarian
Minecraft IGN: SLGTara
Auralock Dark Follower Phoenix Serpent Vampire Werewolf Linked Faerie
#2
Heya @Ivan_!

Thank you for taking the time to create this suggestion! At this time, I'll bring your suggestion up to the rest of the Poltergeist team for further discussion. Once a decision has been made by the Leadership team, I'll return to you with a response as soon as possible, so keep an eye out for any updates on this thread!

Have a nice day!
 

Tara Silvius

Librarian
Minecraft IGN: SLGTara
Auralock Dark Follower Phoenix Serpent Vampire Werewolf Linked Faerie
#3
Hello again @Ivan_!

After bringing this suggestion up to the Leadership team, they have carefully decided to decline it, unfortunately. The reason behind this is that we still want this spell to deal damage because it is designed to be a crowd control spell, where it serves the purpose of pushing players away, as well as dealing some damage. We feel that removing the cooldown on other spells would be a bit overpowered because of just how easy the spell is to land on another player. Additionally, this allows the dueller to create other combinations of spells to cast next, where we, unfortunately, will not be changing the cooldown at this time for balancing purposes.

We hope that you understand this suggestion, and regardless, we also hope that you'll continue to share more suggestions or feedback with us in the future! Thank you once again for making this suggestion and have a nice day!