Hey All -
So, I'll do a quick run down of what Allegiance Brawl is-
Allegiance Brawl is similar to Bed Wars, but with Spells and instead of Beds, it's got Captains. There are 3 Teams, Auralocks, Phoenixs and Dark Followers, if you kill either of the Enemies Captains, the Enemy of that Team becomes a Final Kill, and Killing them onwards means they are out of the Game.
So, I'll go on about what the Good Parts of the Game Mode are, as well as the Bad Parts, and give some Ideas as to how to Fix them:
- Spells:
The Spells chosen for Allegiance Brawl feel a bit Mixed, and not in a Good Way, on one hand there are Spells such as Propulso, Stupificus and Anti-Appearo, which are Good Offensive and Defensive Spells, but there's only a Select-Few of those types of Spells. There's no Flipellius, or Expellimo which these are Defensive Spells and the Part of the Game, is to DEFEND, your Captain.
There's also Spells like Cometes and Incendio, which both are AOE (Area Of Effect) Spells, but they don't do a whole lot of Damage, and it just takes up the Hotbar Space when it's on Cooldown.
My Fix for the Spells is, add Spells such as Flipellius, or Expellimo, or Contagious, Cascamorous, or Ignis into the Mix. The Current Spells we have now are fine, but in all fairness, we do need more of them. Also we need Protellomo, because it is a Larger Shielding Spell, it can Block Enemies out of your Base, or use it so that it can Lock your Enemies in their Base.
- The Teams:
The Teams are Randomized, which is all well and good, but there are times that the different Team Compositions feel too high to even try to Win against. Such as maybe you'll be up against a Team which has Higher-Skilled Duellists, so yeah, it wouldn't be Classed as "fair".
My Fix for this would be to Reroll the Teams at least 3 Times, so the Team Compositions are more fair for everyone. Or another Idea would be to sort out the Teams Manually, which feels a bit Time Consuming if you have more people, possibly 10+ Students.
- Captains:
The Captains are the Soul of the Game, taking them out is what hopefully let's you get a Final Team out of the Game. But the issue is that they can Die really fast. Even if you can protect your Captain really well, it'll still end up being taken out because of its Health.
As well as this, there have been Teams which can Bombard your Base, which has happened to me at least 2 Times, it's not a thing the Staff can fix because it's Players that do this, but maybe some of the Time, the other players in the Game can Target Higher Duellists, which isn't fun and ruins the Game.
A possible Fix for this would be to simply give the Captains more Health.
- Scoreboard
Currently there isn't a Scoreboard, but there's a reason as to why we need one which is Specialised for this Game Mode. Players can't always be looking in their Chat whenever a Captain dies, or a Team gets wiped. So I think adding a Scoreboard where it is Similar to something like Bed Wars, where it displays the Captains who are Alive, and the Final People when they've lose their Captain is something Crucial for this Game Mode.
-Deathlish
So, I'll do a quick run down of what Allegiance Brawl is-
Allegiance Brawl is similar to Bed Wars, but with Spells and instead of Beds, it's got Captains. There are 3 Teams, Auralocks, Phoenixs and Dark Followers, if you kill either of the Enemies Captains, the Enemy of that Team becomes a Final Kill, and Killing them onwards means they are out of the Game.
So, I'll go on about what the Good Parts of the Game Mode are, as well as the Bad Parts, and give some Ideas as to how to Fix them:
- Spells:
The Spells chosen for Allegiance Brawl feel a bit Mixed, and not in a Good Way, on one hand there are Spells such as Propulso, Stupificus and Anti-Appearo, which are Good Offensive and Defensive Spells, but there's only a Select-Few of those types of Spells. There's no Flipellius, or Expellimo which these are Defensive Spells and the Part of the Game, is to DEFEND, your Captain.
There's also Spells like Cometes and Incendio, which both are AOE (Area Of Effect) Spells, but they don't do a whole lot of Damage, and it just takes up the Hotbar Space when it's on Cooldown.
My Fix for the Spells is, add Spells such as Flipellius, or Expellimo, or Contagious, Cascamorous, or Ignis into the Mix. The Current Spells we have now are fine, but in all fairness, we do need more of them. Also we need Protellomo, because it is a Larger Shielding Spell, it can Block Enemies out of your Base, or use it so that it can Lock your Enemies in their Base.
- The Teams:
The Teams are Randomized, which is all well and good, but there are times that the different Team Compositions feel too high to even try to Win against. Such as maybe you'll be up against a Team which has Higher-Skilled Duellists, so yeah, it wouldn't be Classed as "fair".
My Fix for this would be to Reroll the Teams at least 3 Times, so the Team Compositions are more fair for everyone. Or another Idea would be to sort out the Teams Manually, which feels a bit Time Consuming if you have more people, possibly 10+ Students.
- Captains:
The Captains are the Soul of the Game, taking them out is what hopefully let's you get a Final Team out of the Game. But the issue is that they can Die really fast. Even if you can protect your Captain really well, it'll still end up being taken out because of its Health.
As well as this, there have been Teams which can Bombard your Base, which has happened to me at least 2 Times, it's not a thing the Staff can fix because it's Players that do this, but maybe some of the Time, the other players in the Game can Target Higher Duellists, which isn't fun and ruins the Game.
A possible Fix for this would be to simply give the Captains more Health.
- Scoreboard
Currently there isn't a Scoreboard, but there's a reason as to why we need one which is Specialised for this Game Mode. Players can't always be looking in their Chat whenever a Captain dies, or a Team gets wiped. So I think adding a Scoreboard where it is Similar to something like Bed Wars, where it displays the Captains who are Alive, and the Final People when they've lose their Captain is something Crucial for this Game Mode.
-Deathlish