Listen listen, I know this long awaited talent reveal has been coming in for a long long time, hence all the excitement and hype involving it. But now that they are released, they are way more lack luster than all of us hoped they would be. I love Potterworld, but state that Talents are in right now is not good.
Cool downs. I don't know whose idea it was to nerf all our healing cool downs, but for real not cool. Not only are they unreasonably high and long for no reason, the cool down talent for healing is literally awful. It cuts off maybe 10 seconds of the cool down time. 10 seconds might seem like a lot, but it's cutting Vul from 53 seconds to 40, Maxed with spell trees was 20 seconds. Feruvio was down to 15 seconds maxxed with spell trees. Now, with full Medi, cooldown is 30 seconds. Still abnormally long and ridiculous. Ruining our cool downs is not a solution to rebalancing our spells. It is destroying PvE and heavy healing games.
Options and diversity. Spell trees were great because players got to pick and choose which specific spells they would like to amplify and use to their full ability. Now, with talents, we are forced to deal with the subjected picks staff has created. Talents are boosting virtually irrelevant spells that nobody uses. Now this is tanking our old damage spells and we don't even have the cool downs to fix this issue. Allowing talents to be more unique to a player's abilities is vital in talents succeeding. By boosting spells like Cometes and Leviocorprum is literally doing absolutely nothing. I didn't even know those spells existed. This is also going to create an issue with everyone using the exact same talent system. Once somebody figures out the best way to use it, everyone will use the same 5 tiers and it will basically just be Charms Master all over again.
Tiers. Having to choose between damage and healing is no bueno. We had a lot of spell points for a reason, so we could distribute them in a way we liked and still have a large amount of spells available to us. Making all the talents vague and not inclusive of many spell groups is pointless. We need to create a system where players can choose SPECIFIC spells they like to use. No point in giving us good damage for spells we don't want to use.
Damage boost - Does nothing. 15% is not nearly enough of a damage boost after the nerf, especially when healing boost is double that with twice the cool down. Lacerum and Contagious are also still pointless when players have been asking for a rebuff of them. I will not shut up about the curse nerf. I never will. It was totally unfair to all us curse users and to all our beloved Gauntlet players. #JusticeForLace
If PW designs a way to buff PvE and PvP different so both sides win thank you (for sam)
Talents neglect the efficiency of spells and their damage, as well as not being personalized to a player specifically. Everything is random and not useful what so ever. Dueling may be a huge aspect of Potterworld, but that does not mean we can jeopardize all other aspects of Potterworld that also involve damage in hopes of fixing dueling.
Cool downs. I don't know whose idea it was to nerf all our healing cool downs, but for real not cool. Not only are they unreasonably high and long for no reason, the cool down talent for healing is literally awful. It cuts off maybe 10 seconds of the cool down time. 10 seconds might seem like a lot, but it's cutting Vul from 53 seconds to 40, Maxed with spell trees was 20 seconds. Feruvio was down to 15 seconds maxxed with spell trees. Now, with full Medi, cooldown is 30 seconds. Still abnormally long and ridiculous. Ruining our cool downs is not a solution to rebalancing our spells. It is destroying PvE and heavy healing games.
Options and diversity. Spell trees were great because players got to pick and choose which specific spells they would like to amplify and use to their full ability. Now, with talents, we are forced to deal with the subjected picks staff has created. Talents are boosting virtually irrelevant spells that nobody uses. Now this is tanking our old damage spells and we don't even have the cool downs to fix this issue. Allowing talents to be more unique to a player's abilities is vital in talents succeeding. By boosting spells like Cometes and Leviocorprum is literally doing absolutely nothing. I didn't even know those spells existed. This is also going to create an issue with everyone using the exact same talent system. Once somebody figures out the best way to use it, everyone will use the same 5 tiers and it will basically just be Charms Master all over again.
Tiers. Having to choose between damage and healing is no bueno. We had a lot of spell points for a reason, so we could distribute them in a way we liked and still have a large amount of spells available to us. Making all the talents vague and not inclusive of many spell groups is pointless. We need to create a system where players can choose SPECIFIC spells they like to use. No point in giving us good damage for spells we don't want to use.
Damage boost - Does nothing. 15% is not nearly enough of a damage boost after the nerf, especially when healing boost is double that with twice the cool down. Lacerum and Contagious are also still pointless when players have been asking for a rebuff of them. I will not shut up about the curse nerf. I never will. It was totally unfair to all us curse users and to all our beloved Gauntlet players. #JusticeForLace
If PW designs a way to buff PvE and PvP different so both sides win thank you (for sam)
Talents neglect the efficiency of spells and their damage, as well as not being personalized to a player specifically. Everything is random and not useful what so ever. Dueling may be a huge aspect of Potterworld, but that does not mean we can jeopardize all other aspects of Potterworld that also involve damage in hopes of fixing dueling.
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