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9 Hells Suggestions

xAutumnn

Magician
Minecraft IGN: xAutumnn
Auralock Dark Follower Phoenix Raven VIP Linked
#1
1) Blocked Spells
Please get rid of the spell restrictions for all of the bosses. IMO there is no game design logic behind wanting to lock different spells for each boss. A single spell like antioculus, propulso, or cascade jinx is not strong enough against any of the bosses to justify a thought process of 'oh lets block these spells to make it more challenging!' (and even if that was the case, simply blocking a spell from being used is not the answer to that balancing issue) + with how much the staff team loves 'lore', there also isn't any explanation as to why the blocked spells would be blocked; It's honestly just a nuisance because now players have to go through and switch out spells in their hotbar for each boss or do nothing and just have a blocked spell slot for the entirety of a fight.

2) The Artifacts are too difficult to find
We're really expecting players to go on a full scavenger hunt for particles you can barely see, and in sometimes dark rooms, while there are mobs attacking them. It's annoying, and for many players that don't have someone who already knows where everything is, I wouldn't be surprised if it cost them several defeats because they're so busy running around clicking in random places, hoping that they click the right block. Make the particles much more visible/make something more obvious and just put it in a place that players maybe need to use a single spell to get to. Ez win. Also if there's any logic against this of 'players haven't had an issue before!', it isn't valid... this is because these players were very likely shown by staff members.

EDIT: The nycta artifact is ridiculous. Move it from the top of the ceiling altogether.

Thank you!
 
Last edited:

Ivan_

Professor
Minecraft IGN: _Navyy
Auralock Griffin Phoenix Vampire Werewolf Linked
#2
1) Blocked Spells
Please get rid of the spell restrictions for all of the bosses. IMO there is no game design logic behind wanting to lock different spells for each boss. A single spell like antioculus, propulso, or cascade jinx is not strong enough against any of the bosses to justify a thought process of 'oh lets block these spells to make it more challenging!' (and even if that was the case, simply blocking a spell from being used is not the answer to that balancing issue) + with how much the staff team loves 'lore', there also isn't any explanation as to why the blocked spells would be blocked; It's honestly just a nuisance because now players have to go through and switch out spells in their hotbar for each boss or do nothing and just have a blocked spell slot for the entirety of a fight.

2) The Artifacts are too difficult to find
We're really expecting players to go on a full scavenger hunt for particles you can barely see, and in sometimes dark rooms, while there are mobs attacking them. It's annoying, and for many players that don't have someone who already knows where everything is, I wouldn't be surprised if it cost them several defeats because they're so busy running around clicking in random places, hoping that they click the right block. Make the particles much more visible/make something more obvious and just put it in a place that players maybe need to use a single spell to get to. Ez win. Also if there's any logic against this of 'players haven't had an issue before!', it isn't valid... this is because these players were very likely shown by staff members.

Thank you!
Absolutely agree with first point, especially if you consider GEAR is extremely limiting on its own, so blocking ppl from using those spells is simply annoying
I don't think finding the artefacts is difficult tho 😭 I mean majority of the battle areas are extremely small. I will say that 9 hells is FILLED with particles now, so maybe they should replace artefact (particles) with actual items placed on ground so at least you easily differentiate it
 

MelonFoxy

Graduate
Staff
Minecraft IGN: MelonFoxy
Auralock Dark Follower Staff Grounds Keeper Phoenix Serpent Vampire Werewolf Sr. Professor Class Design Lore Master Linked
#3
Hello, @xAutumnn!

This suggestion has been accepted and therefore completed! We have removed the blocked spells from all of the boss battles, and also moved the Nycta artefacts to a more accessible location. We agree that the artefacts are also quite hard to see and, as such, have adjusted the particle effects on them. We opted not to place their physical models in this case as they appeared quite big and did not integrate nicely with the map.

We have also made several other changes to address lag in the gauntlet such as lowering the amount of particles in each boss fight and decreasing the amount of barriers! We also spiced up some of the boss fights to include music for each Wolfgang remix and lowering the casting speed of Ageros.

Thank you for making this suggestion, and I hope you have a wonderful day!