1) Blocked Spells
Please get rid of the spell restrictions for all of the bosses. IMO there is no game design logic behind wanting to lock different spells for each boss. A single spell like antioculus, propulso, or cascade jinx is not strong enough against any of the bosses to justify a thought process of 'oh lets block these spells to make it more challenging!' (and even if that was the case, simply blocking a spell from being used is not the answer to that balancing issue) + with how much the staff team loves 'lore', there also isn't any explanation as to why the blocked spells would be blocked; It's honestly just a nuisance because now players have to go through and switch out spells in their hotbar for each boss or do nothing and just have a blocked spell slot for the entirety of a fight.
2) The Artifacts are too difficult to find
We're really expecting players to go on a full scavenger hunt for particles you can barely see, and in sometimes dark rooms, while there are mobs attacking them. It's annoying, and for many players that don't have someone who already knows where everything is, I wouldn't be surprised if it cost them several defeats because they're so busy running around clicking in random places, hoping that they click the right block. Make the particles much more visible/make something more obvious and just put it in a place that players maybe need to use a single spell to get to. Ez win. Also if there's any logic against this of 'players haven't had an issue before!', it isn't valid... this is because these players were very likely shown by staff members.
EDIT: The nycta artifact is ridiculous. Move it from the top of the ceiling altogether.
Thank you!
Please get rid of the spell restrictions for all of the bosses. IMO there is no game design logic behind wanting to lock different spells for each boss. A single spell like antioculus, propulso, or cascade jinx is not strong enough against any of the bosses to justify a thought process of 'oh lets block these spells to make it more challenging!' (and even if that was the case, simply blocking a spell from being used is not the answer to that balancing issue) + with how much the staff team loves 'lore', there also isn't any explanation as to why the blocked spells would be blocked; It's honestly just a nuisance because now players have to go through and switch out spells in their hotbar for each boss or do nothing and just have a blocked spell slot for the entirety of a fight.
2) The Artifacts are too difficult to find
We're really expecting players to go on a full scavenger hunt for particles you can barely see, and in sometimes dark rooms, while there are mobs attacking them. It's annoying, and for many players that don't have someone who already knows where everything is, I wouldn't be surprised if it cost them several defeats because they're so busy running around clicking in random places, hoping that they click the right block. Make the particles much more visible/make something more obvious and just put it in a place that players maybe need to use a single spell to get to. Ez win. Also if there's any logic against this of 'players haven't had an issue before!', it isn't valid... this is because these players were very likely shown by staff members.
EDIT: The nycta artifact is ridiculous. Move it from the top of the ceiling altogether.
Thank you!
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