Fortificus is pretty much used by everyone and its one the the essential factors to winning a duel. The reason why everyone uses it is because it's super overpowered. If you can your manipulate gear set's defense cooldown reduction a bit you can easily get -30% to -50% cooldown reduction. And if you have 3 points in Fortificus you could have it constantly on with only like a 4 second delay between each cast. This is currently what the entire dueling community is doing right now. The only counter to this is Recanto which has double the cooldown and is only really useful if you have points in it. The reason why a majority of people include the Jinx tree in their set is because of Recanto's usefulness, or really necessity, in a duel. Everyone's spell tree is pretty much the same structure with a handful of points that are changed between players.
A change needs to happen to Fortificus, even if my suggestion gets declined I want staff to keep that in mind.
My idea gets inspiration from the Witcher 3 game. In that game theres a "sign" (like a spell) that you can cast where the player has a magical shield that lasts for a period of time, or until a certain damage threshold gets filled and it breaks. This way the player isn't an invulnerable demi-god for the time its up. There's still a possibly of the shield failing them. I think that Fortificus should have that threshold where it breaks after a certain amount of damage is taken . I was thinking after around 2k is dealt to the player with Fortificus is on it breaks. The actual amount doesn't have to be that its just a number to wrap your head around the idea.
I think this change is balanced in that it doesn't nerf the spell to all hell where it never gets used again, but there's enough space where players can change a few spells here and there without feeling like they're sacrificing their win condition. Honestly this might not even change the amount of people that use Fortificus, but its a baby step. This change's main effect will probably be allowing other trees like Curses or Transfiguration to be viable without having to sacrifice points in Jinx for Recanto.
A change needs to happen to Fortificus, even if my suggestion gets declined I want staff to keep that in mind.
My idea gets inspiration from the Witcher 3 game. In that game theres a "sign" (like a spell) that you can cast where the player has a magical shield that lasts for a period of time, or until a certain damage threshold gets filled and it breaks. This way the player isn't an invulnerable demi-god for the time its up. There's still a possibly of the shield failing them. I think that Fortificus should have that threshold where it breaks after a certain amount of damage is taken . I was thinking after around 2k is dealt to the player with Fortificus is on it breaks. The actual amount doesn't have to be that its just a number to wrap your head around the idea.
I think this change is balanced in that it doesn't nerf the spell to all hell where it never gets used again, but there's enough space where players can change a few spells here and there without feeling like they're sacrificing their win condition. Honestly this might not even change the amount of people that use Fortificus, but its a baby step. This change's main effect will probably be allowing other trees like Curses or Transfiguration to be viable without having to sacrifice points in Jinx for Recanto.