Hey everyone,
So basicly I have a bunch of suggestions that I would like to share with you. Since I have many, I will try to divide them into categories.
Spell changes (Sorry if I dont use the lore names in advance)
Minigames
I feel like elavator type of teleport should come back. People doing parkours, mazes and droppers for gold has drastically decreased.
Marketplace
Some of the items don't belong to any of the categories and because of that they simply don't show up.
Maybe we should have a category that will show up those items(old potions,robes etc.)
Travel system
Ive talked about this many times but I still dont see any bigger changes being made, even after so many people complained. After talking to a staff who replied to my last suggestion, I was told that someone from the high staff team wanted to change the travel system and I was told that they do want suggestions but not the ones involving more warps.
So instead of having more warps in our warp key, why dont we just have more warp keys with just one specific warp! For example the warp key (bag) that we all have could be for London. Then for example, for hogwarts we could have a warp key map(with the marauders map texture). Now you may wonder how do we get those warp keys? Well I thought it would be cool if the mobs dropped a new type of recipe - Warp key recipes. You would use those in crafting specific warp keys for each area. This way, people still need to explore, fight the mobs, get the recipes and then craft a whole warp key which would cost gold to do.
Custom housing sceneries
I thought this is a cool idea as the store sceneries are cool, but they are very limiting and there isnt many of them. This could also be bought in the store and it would allow the player to build their own scenery that they could use around their housing plot.
Player shops in Vertick alley
I think that it was way cooler when we were able to buy the whole shop/building and customize it instead of just having a NPC on a stand. Most of the buildings in Vertick alley arent even used, theyre just used as decoration. This would increase the number of player shops in Vertick alley, because as of right now the amount of those has decreased by a lot after revelius.
Music playing around the map
I always feel the nostalgia when I hear the minecraft music discs because they remind me so much of old potterworld. They created such a nice atmosphere around the map and I would really like if we have them back. Those small things can create such a difference!
That's all that I could think of as of right now. I hope that I didn't make this too long, and thats why I would probably do a part 2 in future. If you have any ideas of what we should add or change, please leave a comment
P.S. thanks to Pankakes for fixing the formatting on this thread
So basicly I have a bunch of suggestions that I would like to share with you. Since I have many, I will try to divide them into categories.
Spell changes (Sorry if I dont use the lore names in advance)
- Ventimus/Propulso - I feel like propulso is too strong compared to ventus. It's faster, it pushes further, it doesnt end the casters healing but it does end the opponent healing(unlike ventus) and it does more damage, even tho ventus is a higher level spell.
- Fortifius - I feel like spells like expelliarmus and stupefy should end the effect that this spell gives.
- Protellum (Protego Duo) - Instead of disappearing slowly, I feel like it should disappear right away or just not from bottom to top like it does now. Also I think that the shield should appear under or above the caster when used like it did before. I feel like the overall default amount of range should be increased a bit. The current amount is perfectly fine for smaller arenas like the halls one but in bigger arenas it seems too short even if we have extra range with our gear.
- The poison, fire and other effects should do more damage as people stopped using the countering spells. I also think that we should have 32 instead of 30 spell points because the current cooldowns on those spells seem too high and thats another reason why people dont use them as much anymore.
- Freezing spells should also be a bit buffed as they aren't used as much as before because they don't last long and spending points on them doesn't seem like a smart move.
Minigames
I feel like elavator type of teleport should come back. People doing parkours, mazes and droppers for gold has drastically decreased.
- Hide and seek - maps should be more balanced. Library map is huge compared to some other ones for example.
- Spell wars - Spells should have a longer range and more of them should do knockback. Only way to fight someone is if youre on same island as them which kinda doesnt make sense. Also because almost none of the spells do knockback, people arent scared of falling off while building bridges which is the whole point of a sky wars inspired game.
- Bring 1vs1 dueling game back
Marketplace
Some of the items don't belong to any of the categories and because of that they simply don't show up.
Maybe we should have a category that will show up those items(old potions,robes etc.)
Travel system
Ive talked about this many times but I still dont see any bigger changes being made, even after so many people complained. After talking to a staff who replied to my last suggestion, I was told that someone from the high staff team wanted to change the travel system and I was told that they do want suggestions but not the ones involving more warps.
So instead of having more warps in our warp key, why dont we just have more warp keys with just one specific warp! For example the warp key (bag) that we all have could be for London. Then for example, for hogwarts we could have a warp key map(with the marauders map texture). Now you may wonder how do we get those warp keys? Well I thought it would be cool if the mobs dropped a new type of recipe - Warp key recipes. You would use those in crafting specific warp keys for each area. This way, people still need to explore, fight the mobs, get the recipes and then craft a whole warp key which would cost gold to do.
Custom housing sceneries
I thought this is a cool idea as the store sceneries are cool, but they are very limiting and there isnt many of them. This could also be bought in the store and it would allow the player to build their own scenery that they could use around their housing plot.
Player shops in Vertick alley
I think that it was way cooler when we were able to buy the whole shop/building and customize it instead of just having a NPC on a stand. Most of the buildings in Vertick alley arent even used, theyre just used as decoration. This would increase the number of player shops in Vertick alley, because as of right now the amount of those has decreased by a lot after revelius.
Music playing around the map
I always feel the nostalgia when I hear the minecraft music discs because they remind me so much of old potterworld. They created such a nice atmosphere around the map and I would really like if we have them back. Those small things can create such a difference!
That's all that I could think of as of right now. I hope that I didn't make this too long, and thats why I would probably do a part 2 in future. If you have any ideas of what we should add or change, please leave a comment
P.S. thanks to Pankakes for fixing the formatting on this thread
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