Hi!
I would like to start this off with that I am in love with the current event, honestly really glad I came back right when it started! It really is a lot of fun! There is only one problem that I have, and it seems a couple others have had it as well. With the influx of members that are on the server, and the amount of worlds that are open, the server tends to have small lag spikes, not big! Just very small, but- when they happen it makes it hard to do some of the Game Events. Like Elytra flying, you lag back a little, or easily lag and run into a wall- I don't have a solution for this one, but I figure the lag will eventually calm down. But, in Magic Parkour- it's very hard to use spells when the server lags and you use a spell correctly, and it just doesn't register that you hit the mark and you fall- losing your progress.
The only suggestion I have on that one- is the lower the cooldown times. I know Flippieus is only 3 seconds, but it takes less than 2 seconds for the platform to disappear after you have already stood on it. So, it becomes hard when the moment of lag- and having to recast come into play.
Besides that, I am so happy with this event! It's really cool, and very creative!! (I myself, am a greek myth lover- so this is right up my alley!)
Thank you guys! <3
I would like to start this off with that I am in love with the current event, honestly really glad I came back right when it started! It really is a lot of fun! There is only one problem that I have, and it seems a couple others have had it as well. With the influx of members that are on the server, and the amount of worlds that are open, the server tends to have small lag spikes, not big! Just very small, but- when they happen it makes it hard to do some of the Game Events. Like Elytra flying, you lag back a little, or easily lag and run into a wall- I don't have a solution for this one, but I figure the lag will eventually calm down. But, in Magic Parkour- it's very hard to use spells when the server lags and you use a spell correctly, and it just doesn't register that you hit the mark and you fall- losing your progress.
The only suggestion I have on that one- is the lower the cooldown times. I know Flippieus is only 3 seconds, but it takes less than 2 seconds for the platform to disappear after you have already stood on it. So, it becomes hard when the moment of lag- and having to recast come into play.
Besides that, I am so happy with this event! It's really cool, and very creative!! (I myself, am a greek myth lover- so this is right up my alley!)
Thank you guys! <3