Basically my idea consists in having dungeons scattered around the map, with different level ranges.
People would be able to do these whenever they wanted, with rewards that are worth the effort through the dungeon, like resources or an amount of gold depending on the level range of the dungeon.
These dungeons could work in many different ways:
- There could be a key system, for example, the dungeons could be locked and people would need to get its key from a mob or an NPC, and these could even be tradeable among players, which I believe would be a great way to make money on the marketplace;
- The dungeons' challenges could be defeating mobs, solving puzzles, helping NPCs on dungeon-specific quests, etc;
- Here are some ideas of the "shapes" that these dungeons could have (which are just the ones I thought of, there can be more options):
- Linear, where we'd have to follow a path, completing the objectives given to us, and reaching the end with maybe a final boss and a reward;
- Branched, with different paths that we can follow, and complete the ones we'd like, each path being unique, and then, assuming we didn't die (and consequently failed the dungeon) exit the dungeon either from where we came in or through a specific exit (which could be on a specific branch or in its own place, and could be unlocked by a final challenge as well)
- Endless, where people would have to, for example, fight waves of mobs, face challenges, the same stuff basically, while attempting to stay alive as long as possible, and when they fail or die, they'd recieve the reward based on their performance.
I'm sure there are tons of other mechanics that could be implemented in this idea too.
I believe this would be a nice and challenge activity that doesn't require grinding, even though people could still choose to grind them, and would be also something that encourages people to go with groups, like a party, as it would be more efficient and perhaps rewarding (the difficulty and the rewards could also scale with the amount of people that are attempting the dungeon). This could also be something for those people that have completed all the content available; they could grind these dungeons, depending on whether they're repeatable or not, or do the endless ones, if they're implemented. The dungeons could also be a good (but not too good to keep balance) source of gold, if not just for grads / level 80 players.
I'm just throwing ideas around, I'm not fully aware of the limitations of the plugins used on the server, and I don't expect this to get released anytime soon, if it does, because I'm sure it would take a lot of effort, but I hope it is taken into consideration
People would be able to do these whenever they wanted, with rewards that are worth the effort through the dungeon, like resources or an amount of gold depending on the level range of the dungeon.
These dungeons could work in many different ways:
- There could be a key system, for example, the dungeons could be locked and people would need to get its key from a mob or an NPC, and these could even be tradeable among players, which I believe would be a great way to make money on the marketplace;
- The dungeons' challenges could be defeating mobs, solving puzzles, helping NPCs on dungeon-specific quests, etc;
- Here are some ideas of the "shapes" that these dungeons could have (which are just the ones I thought of, there can be more options):
- Linear, where we'd have to follow a path, completing the objectives given to us, and reaching the end with maybe a final boss and a reward;
- Branched, with different paths that we can follow, and complete the ones we'd like, each path being unique, and then, assuming we didn't die (and consequently failed the dungeon) exit the dungeon either from where we came in or through a specific exit (which could be on a specific branch or in its own place, and could be unlocked by a final challenge as well)
- Endless, where people would have to, for example, fight waves of mobs, face challenges, the same stuff basically, while attempting to stay alive as long as possible, and when they fail or die, they'd recieve the reward based on their performance.
I'm sure there are tons of other mechanics that could be implemented in this idea too.
I believe this would be a nice and challenge activity that doesn't require grinding, even though people could still choose to grind them, and would be also something that encourages people to go with groups, like a party, as it would be more efficient and perhaps rewarding (the difficulty and the rewards could also scale with the amount of people that are attempting the dungeon). This could also be something for those people that have completed all the content available; they could grind these dungeons, depending on whether they're repeatable or not, or do the endless ones, if they're implemented. The dungeons could also be a good (but not too good to keep balance) source of gold, if not just for grads / level 80 players.
I'm just throwing ideas around, I'm not fully aware of the limitations of the plugins used on the server, and I don't expect this to get released anytime soon, if it does, because I'm sure it would take a lot of effort, but I hope it is taken into consideration
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