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Dynmap suggestions

Pankakes

Animorphus
Minecraft IGN: Pankakes_81
Griffin
#1
Hi, me and I'm sure many others like to navigate using the Dynmap however sometimes it can be confusing:

1. It's not clear if the icon is behind or inside.
map1.JPG
One can't easily tell if Creatures and Minigames (in red circles) are in the towers or behind them. And even after you click on them, the mentioned Y level doesn't help much.

Adding a 2D view of the map would eliminate such confusion and help navigation.


2. Dynmap can look better

Don't get me wrong, I like the resolution of the current map. You can even tell what flowers there are or even count the shingles on the roof:
map2.JPG
But I think it can look much better. There's a map renderer for Dynmap called ChunkyMap (GitHub link), which renders the map with shaders and they look spectacular.
It takes the Dynmap from looking like this:
map_shader_0.JPG
To looking like this:
map_shader_1.JPG
This option is toggleable by the player, so they wouldn't be forced to a rendered view. Also ChunkyMap is highly cuBut Imo it'd make Potterworld look even more pretty.

That is all for now :)

Edit: I'd like to bring light to a different thread also talking about Dynmap changes:
Reload map after map changes
 
Last edited:

Aurora

Potterworld Legend
Staff
Minecraft IGN: Invisibilia
Auralock Dark Follower Staff Phoenix Raven Vampire Werewolf Wizencouncil SPEW Sr. Prefect Linked
#2
Hello @Pankakes,

Thank you for bringing up your ideas to us. We really appreciate it and hope you will make use of these forums more in the future! I'll be bringing up this idea to the other Poltergeists and we'll inform you once a decision has been made.

Have a wonderful day!
 

Aurora

Potterworld Legend
Staff
Minecraft IGN: Invisibilia
Auralock Dark Follower Staff Phoenix Raven Vampire Werewolf Wizencouncil SPEW Sr. Prefect Linked
#3
Hello again @Pankakes,

Unfortunately, we will be declining your suggestion.
For the first point mentioned, we are sadly not able to change the viewing angle of the map, and the easiest way around this issue is to click on a location to get its coordinates.
For the second point mentioned, we do not use Dynmap, so we would not be able to do anything like this. Regarding the other thread that you brought up (https://potterworldmc.com/threads/reload-map-after-map-changes.6409/), as mentioned in the reply to that thread, we will be trying to update the map as much as we can. We will likely only be updating the map for bigger changes, as we want to avoid updating the map at the wrong time and accidentally releasing something that should not be on the map yet.

We hope this isn't too disappointing and does not discourage you from leaving further feedback and suggestions on these forums. Have a wonderful day!