Hi there,
most of you dont know me yet, but Im a player who uses the /ch trade pretty often and I've been paying attention to the PotterworldMC economy and I have to admit that it's a bit confusing and maybe even messy at turns? This might seem like a little rant at first but I'm really trying to explain my insight. And what might help.
Let's start with a few examples.
- You can sell items via vendors. They buy f.e. a stack of 10 level70 items for 8gold. 8! By comparison a 'high' level broom costs 90.000 gold at the moment. 90K/8 gold per stack= 11250 stacks *10 items per stack= 112.500 monsters to kill. I get that a broom is an investment for sure, but who has the time to grind this much? If you do I mean that's fine maybe it's just me.
- Potions (and other previous careers) are dead. Noone seems to use them at all, the price to make them is more than the price they sell for... Which is sad, because I used to love potioneering in 2018.
- Not to mention that when you are a returning player (like I am) you get 0 support in this?! All the monsters you grinded for hours previously just turn to dust in your inventory and you get nothing in return, 0 gold, you just have to start killing low lvl monsters as if youve never wasted hours upon hours before and it kind of feels like returning players are given no support grip to hold on to, to restart money-wise. (but this might be a seperate thread by itself)
- Boomslang venom, an item on-demand, costs around 14 (at the moment) gold, while runespoor venom, a drop from a level 70+ monster is worth 1!! gold. This is just ridiculous. I get that since it isnt on demand (it is a potion ingredient but potions arent being used at all) economy works that way but it's way harder to kill a runespoor than a boomslang and the reward in comparison doesnt add up.
Now that there are some quick examples I could think of established, let's brainstorm (please do so as well down below in the comments!) about how to make it work for both game and players.
In my opinion (idk if this is possible of course) there should be fixed prices or at least some kind of price range. I'm in favor of higher, fixed prices for higher level items in general (because higher level players could more easily get the gold to pay for them) IF of course the higher level players get more gold for their items so it's balanced. Make the boomslang venom 14gold and the runespoor venom 70gold for example. This will make the potion it's needed for more expensive by default as well (if people think the effect of the potion is worth it of course, I dont see many use them atm but I've only been back since recently).
I understand that the revelius update (I loved btw) and the game is focusing more on questing now, which indeed grants a nice amount of gold, but if the vendors might reward the grind of killing mobs a bit more as well that would be nice. Especially because gear upgrades cost a lot, the recipes sold in the market are 300-700 while the vendor gives you 15 for that recipe. This seems to be a bit unbalanced. Maybe different cities, according to the level give better vendor prices? It's not a super fair system but rewards leveling?
In general, I'm sure the community is pretty strong, and certainly willing to sit together and talk about the needs of both players and the makers, to create a more balanced economy for all players, get potions (sorry I really love them) running again etc! Let me know what your suggestions or remarks are below! And if you think I'm just talking some gibberish let me know as well!
most of you dont know me yet, but Im a player who uses the /ch trade pretty often and I've been paying attention to the PotterworldMC economy and I have to admit that it's a bit confusing and maybe even messy at turns? This might seem like a little rant at first but I'm really trying to explain my insight. And what might help.
Let's start with a few examples.
- You can sell items via vendors. They buy f.e. a stack of 10 level70 items for 8gold. 8! By comparison a 'high' level broom costs 90.000 gold at the moment. 90K/8 gold per stack= 11250 stacks *10 items per stack= 112.500 monsters to kill. I get that a broom is an investment for sure, but who has the time to grind this much? If you do I mean that's fine maybe it's just me.
- Potions (and other previous careers) are dead. Noone seems to use them at all, the price to make them is more than the price they sell for... Which is sad, because I used to love potioneering in 2018.
- Not to mention that when you are a returning player (like I am) you get 0 support in this?! All the monsters you grinded for hours previously just turn to dust in your inventory and you get nothing in return, 0 gold, you just have to start killing low lvl monsters as if youve never wasted hours upon hours before and it kind of feels like returning players are given no support grip to hold on to, to restart money-wise. (but this might be a seperate thread by itself)
- Boomslang venom, an item on-demand, costs around 14 (at the moment) gold, while runespoor venom, a drop from a level 70+ monster is worth 1!! gold. This is just ridiculous. I get that since it isnt on demand (it is a potion ingredient but potions arent being used at all) economy works that way but it's way harder to kill a runespoor than a boomslang and the reward in comparison doesnt add up.
Now that there are some quick examples I could think of established, let's brainstorm (please do so as well down below in the comments!) about how to make it work for both game and players.
In my opinion (idk if this is possible of course) there should be fixed prices or at least some kind of price range. I'm in favor of higher, fixed prices for higher level items in general (because higher level players could more easily get the gold to pay for them) IF of course the higher level players get more gold for their items so it's balanced. Make the boomslang venom 14gold and the runespoor venom 70gold for example. This will make the potion it's needed for more expensive by default as well (if people think the effect of the potion is worth it of course, I dont see many use them atm but I've only been back since recently).
I understand that the revelius update (I loved btw) and the game is focusing more on questing now, which indeed grants a nice amount of gold, but if the vendors might reward the grind of killing mobs a bit more as well that would be nice. Especially because gear upgrades cost a lot, the recipes sold in the market are 300-700 while the vendor gives you 15 for that recipe. This seems to be a bit unbalanced. Maybe different cities, according to the level give better vendor prices? It's not a super fair system but rewards leveling?
In general, I'm sure the community is pretty strong, and certainly willing to sit together and talk about the needs of both players and the makers, to create a more balanced economy for all players, get potions (sorry I really love them) running again etc! Let me know what your suggestions or remarks are below! And if you think I'm just talking some gibberish let me know as well!