Spell Reworks
Blizzix:
Blizzix has a completely new functionality, and is no longer a cosmetic spell!
The spell is now a projectile, that conjures an AOE on the target. The AOE moves with the target for a duration of time, and it does the following: removes nausea, poison, jump, levitation, and spell silences, along with removing fire and adding fire resistance. This spell affects the main target, along with anyone in the target's radius, including the original caster. Visually, the spell is a white and blue projectile, and summons white and blue swirls around the target when hit. the AOE is filled with snowy white particles on the ground, as well as some falling from the sky, almost like a blizzard has taken form around the target. This spell can be self cast, by shifting.
Mechanics/Stats:
- Base Range: 35
- Base Radius: 3
- Duration: 5s
- Base Cooldown: 25s (21s in PVP Stats)
- Mana Cost: 35
- Increased hitbox size
- Has shift to self cast mechanic
- Projectile shoots through Shield Spells
Magmify:
Magmify has been completely reworked and we hope it'll be much more usable than it was in the past!
The spell is now a ground projectile AOE spell. It targets the block underneath you, and then spawns 9 slow traveling floor projectiles that shoot outwards in a triangle-like shape. When hit with the projectile, it does initial damage and slows the target for a short duration. When cast, the caster receives a fire resistance for a short duration. Note: The radius talent/gear stats do not affect this spell in any way.
Mechanics/Stats:
- EDIT (9/3/22) Base Cast Time: 1s
- Base Range: 12 (can be affected by range stats)
- Base Slowness Duration: 1s (can be affected by debuff duration stats)
- EDIT (9/3/22) Base Cooldown: 21s (18s in PVP Stats)
- Mana Cost: 30
- Projectiles move through blocks and shields
- Can hit multiple entities (similar to flamonstrum)
- While this spell does inflict slowness, it is considered a 'combat' category spell, and therefore will not be affected by any Crowd Control talents
Obscuro:
Obscuro now does damage on hit. The visual appearance has been updated slightly. The particles around the targets eyes have been changed, the projectile no longer has visible projectile particles, and is a high velocity projectile (similar to bombardus), making it have a more 'concealed' appearance with an instant effect.
Mechanics/Stats:
- Base Range: 20
- Base Cooldown: 7s (6s in PVP Stats)
- Mana Cost: 16
Pierolotum:
Pierolotum statue attacks both mobs and players now. The spell will cast a projectile AOE, and it will spawn one statue that chooses a target in the AOE to go after. When the pierolotum statue attacks a mob, the mob will attack them back.
Mechanics/Stats:
- Base Range: 35
- EDIT (9/3/22) Base Radius: 2.5
- Mana Cost: 40
- Base Cooldown: 40s (34s in PVP Stats)
- Statue Melee Damage: 916
- EDIT (9/3/22) Mob Duration: 10s
- EDIT (9/5/22) Applies 3s cooldown to Aviforma
Aviforma:
Aviforma birds now attack both players and mobs. When successfully hit, the spell will spawn 4 birds on the target. When the birds attack a mob, the mob will attack it back.
Mechanics/Stats:
- Bird Melee Damage: 50 (balanced mainly around the level of the spell and mobs around that level)
- EDIT (9/5/22) Mob Duration: 7s
- EDIT (9/5/22) Applies 3s cooldown to Pierolotum
Spell Balances & Changes
Expellimo:
Base Range: 16 --> 22
Base Cooldown: 18s --> 15s (15s --> 13s in PVP Stats)
Leviomora:
Base Range: 15 --> 30
Aquatimentum:
Damage: Lowered ticking damage
Antioculus:
Base Blindness Duration: 3s --> 2.3s
Risiomento:
- Added small damage on the final tick
- Added an extra boost of knockback on the spell
Religo Mortus:
Velocity: 12 --> 8
- Removed applied cooldown to ascendo
Epifio:
- Fixed bug where self-heal epifio would sometimes deal fall damage to the caster
- Fixed bug where self-heal epifio would heal instantaneously, instead of having a cast time like the rest of the spell
Levicorpum:
Velocity: 100 --> 120
- Removed the applied cooldowns to ascendo and apparate on the target
Saniteris:
- Added a subtle sphere visual effect
EDIT (9/3/22) Ignatium:
- Ignatium's stun mechanic for fire cleansing spells now affects Magmify and Blizzix
Talent Balances
Tier 3 Transfigurer:
- Removed volo and tripudio from this talent
Revenant Balances
Enchantress:
Health: 380000 --> 323000 (reduced by 15%)
Magic Missile (Stronger Version): 1900 --> 1200
Magic Missile (Weaker Version): 998 --> 798
Butcher:
Health: 470000 --> 385000 (reduced by about 18%)
Conclusion
We hope that these changes will improve the balance and experience within magic and combat on the server! We understand that some of you may not agree with every bit of these changes, but we assure that the team has made these decisions carefully with the intention of making the game as balanced as possible.
Over the next few days to a week, we will keep a close eye on game balance, and if the team feels there has been any balancing issues as a result of these patches, we will work to promptly make changes that we feel are better fitting. We ask that you guys be patient, try out some of the balancing changes, and send any feedback onto the suggestion forums! We hope you guys enjoy this patch work!
Credits:
Project Lead: xAutumnn
Balancing & Design: daance, Joelowo, Klene_, Salmandingo, Thrashaba, & xAutumnn
Magic/Mobs Implementation: Expiroces, xAutumnn, & Zmiya
Special Thanks: Thank you to the players who took the time to share your balancing opinions either in VCs or on the forums
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