so since recently the spell ignio tempus spell got really popular in dueling, and in gauntlet 2.
the problem with the spell comes in dueling in my opinion.
the spell does 2.7k dmg with damage tier 5 and 2.3 k without the damage tier 5.
the thing thats wrong with the spell in my opinion that woth the cast time reduction it is almost impossible to counter unless u already have a mobility spell selected but its way too fast to charge like that to do that much damage.
also the range is weird due to the small lines and no outlining its hard to see where it will hit.
also the cooldown of certain spells. indeed i see that ascendo and appareo put igniotempus on cooldown. but other spells like volo and accersio which also easily closes distance which will be an easy 2.5k damage to hit.
also the spell height is nonsense in my opinion the fact i can get hit while jumping over it is in my opinion too much but the fact you can get hit 3 blocks above it is again too strong for 1 hit aoe 2.5k.
also there should be a limit for the raneg the user has to be in since there is bing based glitches where i propulso that should cancel the spell but wont due to it being 0.01 second late so the igniotempus will happen at the place i am at. or they can just mobility away. in terms of this its way too strong in my opinion.
the problem with the spell comes in dueling in my opinion.
the spell does 2.7k dmg with damage tier 5 and 2.3 k without the damage tier 5.
the thing thats wrong with the spell in my opinion that woth the cast time reduction it is almost impossible to counter unless u already have a mobility spell selected but its way too fast to charge like that to do that much damage.
also the range is weird due to the small lines and no outlining its hard to see where it will hit.
also the cooldown of certain spells. indeed i see that ascendo and appareo put igniotempus on cooldown. but other spells like volo and accersio which also easily closes distance which will be an easy 2.5k damage to hit.
also the spell height is nonsense in my opinion the fact i can get hit while jumping over it is in my opinion too much but the fact you can get hit 3 blocks above it is again too strong for 1 hit aoe 2.5k.
also there should be a limit for the raneg the user has to be in since there is bing based glitches where i propulso that should cancel the spell but wont due to it being 0.01 second late so the igniotempus will happen at the place i am at. or they can just mobility away. in terms of this its way too strong in my opinion.
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