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Introducing Guilds: Part 1

Greetings witches and wizards!

Back in 2015, Droobledore teased the concept of Guilds to the public in this particular podcast. Let’s just say things didn’t go as planned, and guilds had to get postponed.. by 7 years!

It, therefore, brings us much excitement to finally stand here and announce that Guilds have officially now been released! You may be excited too, which we’re super happy about, but there are some things to know!
  • You can do /guild and /guilds to get a list of all guild commands - there are quite a lot!
  • You can only be in one guild.
  • There are 3 ‘ranks’ in a guild; member, admin, and owner. Some guild commands can only be used by particular ranks. You can use /guild prefix <player> <prefix> to set your, or your member’s, own custom-prefix.
  • There is currently a member limit of 50 players per guild. This limit is not final and may be increased/decreased in the future.
  • Guilds have their own chat, use /ch guild or /ch gu to focus the channel. This channel will act like party chat - no moderation will occur here. Swearing, spamming, caps-lock, etc. are all dependent on the guild. If a member is breaking your rules, simply kick them from the guild.
  • We have given players a lot of freedom to design their guild however they want, but any obstruction of our rules will get the player banned from being in a guild. This means no inappropriate guild names, descriptions, banners, prefixes, etc. This will be an instant guild ban, which means no warnings will occur. If you’re unsure if something is breaking a rule, please create a ticket.
  • Pro tip: You can also enable guild message notifications in your /me settings.
Guilds will be released in three stages:
  • Part 1: This current release
  • Part 2: We will incorporate exciting, fun, and rewarding gameplay into guilds. We already have some plans for this that we would love to share with you in the future!
  • Part 3: Guild housing, guild storage(?), and much more. Guilds will still receive features after this phase.
There are no ETAs for parts 2 and 3. It all depends on how our other projects progress and our time availability.

If you’re wondering why Guilds were delayed for so long, even after the teaser we made last year, we’ll be making a dev blog soon to address this and shine some light on other things!

We would absolutely love to hear suggestions from you guys on what we can add to guilds to make it better. This being the first release of Guilds means that so much more will be coming to guilds - and that includes a lot of your ideas! We want Guilds to be heavily community-influenced.

Thank you, everyone! We're super excited for you all to try this, and we thank you all for your patience!

Credits:
Development:
DenizTM & Teheeo

Testing & Feedback:
JustJada, Daance, Expiroces, 0ceqn, Leonaur, VynVibes, Tangular123, Daaan

Other:
Graphics & Renders: Sunnya
 

Comments

Gold3Gold

New Magician
Minecraft IGN: Gold3Gold
Auralock Dark Follower Griffin Vampire Werewolf SPEW
#6
I have a suggestion, Guild owners can set limits on gold deposits and withdrawals and maybe cool-downs (for example 1,2, 5 or 10 minutes). let me know what you think @Deniz
 
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