RainbowElfe
Notable Magician
Minecraft IGN:
RainbowElfe
Auralock
Dark Follower
Phoenix
Serpent
SPEW
Linked
tldr: the title speaks for itself
Other courses should be worth more AC in total than other courses. Wipeout and Whale, two of the hardest and easiest maps are on completely different levels, but give the same amount of AC once completed. Someone could spend 10 minutes on Whale and 40 on Wipeout and get the same amount of AC.
As someone who often completes all of the courses. I rather enjoy the much more difficult maps but of course, many players complain because it's too difficult and the AC just isn't worth it for them. They could be doing the much easier Whale or Colors, but nope, they got Wipeout or Hogsworth. I think people would be less inclined to leave mid-class and complain if the rewards, y'know, actually correlated with the difficulty of the course.
This is based on speculation, but I do remember that the harder maps were rarely played, which I assume due to their difficulty and how everyone would complain. Although it has gotten better than before (I recall attending Wizard's PE for over half a year straight, and Wipeout was only used once), I do hope changing the reward would increase the diversity of maps used during classes.
I'm not saying lower the rewards for easier courses but raising the rewards for difficult ones. i'd want to feel rewarded for completing more difficult courses. Of course, map difficulty is subjective, but the main consensus of difficulty is Whale -> Colors -> Story -> Hogsworth -> Wipeout, so I don't think it would be too hard to figure out what would be worth more.
Other courses should be worth more AC in total than other courses. Wipeout and Whale, two of the hardest and easiest maps are on completely different levels, but give the same amount of AC once completed. Someone could spend 10 minutes on Whale and 40 on Wipeout and get the same amount of AC.
As someone who often completes all of the courses. I rather enjoy the much more difficult maps but of course, many players complain because it's too difficult and the AC just isn't worth it for them. They could be doing the much easier Whale or Colors, but nope, they got Wipeout or Hogsworth. I think people would be less inclined to leave mid-class and complain if the rewards, y'know, actually correlated with the difficulty of the course.
This is based on speculation, but I do remember that the harder maps were rarely played, which I assume due to their difficulty and how everyone would complain. Although it has gotten better than before (I recall attending Wizard's PE for over half a year straight, and Wipeout was only used once), I do hope changing the reward would increase the diversity of maps used during classes.
I'm not saying lower the rewards for easier courses but raising the rewards for difficult ones. i'd want to feel rewarded for completing more difficult courses. Of course, map difficulty is subjective, but the main consensus of difficulty is Whale -> Colors -> Story -> Hogsworth -> Wipeout, so I don't think it would be too hard to figure out what would be worth more.