RainbowElfe
Notable Magician
Minecraft IGN:
RainbowElfe
Auralock
Dark Follower
Phoenix
Serpent
SPEW
Linked
almost every NPC feels manufactured & the dialogue is unnatural. quest begins, we get introduced to an NPC, and for some reason, they act just like the last NPC in the other quest. just give something, ANYTHING to differentiate or recall who they are. i would hope the goal is to make quests memorable and enjoyable, not some forced part of the grind to level 80 or to get some event items
whenever an NPC opens their mouth it feels like I'm talking to an overused script, not what is supposed to be a person. i'm done with "oh no something bad has happened. will you help? thank you so much here's a reward!" it makes them sound like they're the prince from a disney renaissance movie, flavorless. even when they're meant to be a 'villain' their characteristics don't really make them stand out
i want to like the NPCs so bad but i can't. it also doesn't help when they show up once and never again. how do i grow an attachment for the characters and story when they are just not important? the rp stuff like the allegiances stuff isn't even relevant to the year quests & you wouldn't know what happened unless you're an old player. not very friendly for newer players, and with older players continuing to leave, who is gonna be there to enjoy the lore?
as a side note, it would be cool to have quests that tackled issues deeper than "defeat the bad guy and save XYZ" where everything is black & white. i think the unspeakable team is very talented and has much more capability than what's shown. while i understand pw's demographic is aimed towards younger kids, that does not make them incapable of consuming more complex media and topics. you're basically making harry potter fans read the equivalent of the plot in a children's book. when i say children's book i mean "i know an old lady who swallowed a fly" type book. kids aren't dumb don't be afraid to write better
also i previously suggested a concurrent storyline to quests and still stand by that!!!! will it take a long time? yes. will it be worth it? i think it would
whenever an NPC opens their mouth it feels like I'm talking to an overused script, not what is supposed to be a person. i'm done with "oh no something bad has happened. will you help? thank you so much here's a reward!" it makes them sound like they're the prince from a disney renaissance movie, flavorless. even when they're meant to be a 'villain' their characteristics don't really make them stand out
i want to like the NPCs so bad but i can't. it also doesn't help when they show up once and never again. how do i grow an attachment for the characters and story when they are just not important? the rp stuff like the allegiances stuff isn't even relevant to the year quests & you wouldn't know what happened unless you're an old player. not very friendly for newer players, and with older players continuing to leave, who is gonna be there to enjoy the lore?
as a side note, it would be cool to have quests that tackled issues deeper than "defeat the bad guy and save XYZ" where everything is black & white. i think the unspeakable team is very talented and has much more capability than what's shown. while i understand pw's demographic is aimed towards younger kids, that does not make them incapable of consuming more complex media and topics. you're basically making harry potter fans read the equivalent of the plot in a children's book. when i say children's book i mean "i know an old lady who swallowed a fly" type book. kids aren't dumb don't be afraid to write better
also i previously suggested a concurrent storyline to quests and still stand by that!!!! will it take a long time? yes. will it be worth it? i think it would
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