Hey -
So, these are just some Ideas for changes of the Kits in Escort Payload, some Kits are fine, and some Kits are just broken, I'll also be listing some New Concepts for what could be given for Feedback.
Rifleman - This Kit does need a Small Damage Buff, because sometimes the Spray Damage it gives doesn't really suffice, especially if you have Great Aim, the Lag of the Server won't always count your shots as them hitting the Enemy.
There should also be a New Mechanic to the Gun where you do more Damage if an Enemy is Closer to you, but you do Less Damage when they're farther away from you.
Pistolier - This Kit needs a Nerf in its Range, it can 2-3 Shot someone within 25-30 Block Metre and I don't think that's really fair. As well as a Small Damage Nerf, even close-range it can obliterate anyone, make it so that it can 4 Shot someone.
This Kit is also some-what of a Spawn-Camp Kit, as someone who's been Spawn-Camped and has Spawn-Camped, yeah this Kit does sit higher in the more OP Kits.
Recon - This Kit needs a Nerf in its Range, it can 1-tap (or 2-tap) anyone within any range, and it doesn't have to be a Headshot as well, even around Tighter-Corners, it can slip past and still end up killing you.
But to make up for these changes give the Charge-up a Buff, so that it can shoot a bit more quicker, the current Charge-up Time is so slow, by the time you get a shot on someone, you're down to less than half of your Health.
Riot Trooper - This Kit needs a Nerf in its Shield, the current Shield is able to Block any Blaster-Fire and it is not able to break, not too mention the only way to get past the Shield is too go behind the Riot Trooper and that's a Risk because you'd just get killed for entering the Enemies backline, which is why it's Survivability should be decreased, so reduce the Shield's Health when you Spawn with the Riot Trooper Kit.
Nerf the Damage to the Riot Trooper Kit, the amount of times I've been killed by a a Jumping Riot Trooper is hilarious, but it does need a Nerf, paired with the Shield, the Riot Trooper Kit could carry any Team by itself.
Nerf its Healing Pack, by Nerf, I mean take away its Healing Pack, considering the amount of Melee Damage and Shield Damage the Riot Trooper Kit gives, giving it a Healing Pack just isn't necessary.
But also give it a New Mechanic, allow the Riot Trooper to Double Jump (Similar to Recon) and smash the ground, doing an AOE Shock of Knockback and doing a small bit of Damage.
Bombs-
So this is for all of the Bombs in the Game Mode, I'll single out a few but I think that Firstly, the Bombs shouldn't give Damage to the Player who throws it, such as being able to Bomb yourself into the sky, or you Stun yourself by accident, or Blinding yourself, and this should carry over to the Player's Bombs not being able to hit their Teammates.
Also, give every Bomb a Cooldown, because the Bombs that we have right now, are very Spammable, so after a Bomb is thrown, give the next Bomb/s a 5sec Cooldown, this also makes it so that the Bomberman Kit does not need to be removed.
Stun Bomb - Buff it so that when a Player/s is Stunned, it gives them a 2sec Cooldown on their Gun and their Bomb/s. Similar to Stupificus (A Spell), there's been many times I've been Killed by Stunning someone because they've had more Ammo than me, or I'm lower Health than they are.
TNT Bomb - Nerf its Damage, TNT in many cases, can actually get a Triple-Kill with the Damage Output that it gives.
New Concepts -
Scoreboard - Adjust the Scoreboard to show your Team's Health, similar to the Party System for when People are Duelling and you need to see their Health.
Chat - Allow the Main Chat to be a Team Chat only, where only you and your Team can see the Messages that are being sent, to Communicate with the Whole Match, do "/Shout (Message)" and it will send whatever Message you would like to send to the whole Match.
Healers - Healers in Payload have one job, to Heal their Allies and themselves, their Kit would consist of a Health Pack, a Minigun and 1 Stun and 1 Blinding Bombs. The Health Pack would follow the same Mechanic as Epifio does, use your Left Click to Heal your Allies, or Shift Click to Heal yourself.
Another Tank/Edit Tanks - Make a Jedi Kit, where you get the Similar Mechanics to the Plasma Saber from Arena, but Specifically for Payload with either New, or the Same Mechanics as said Plasma Saber. Also Increase the Tank's Survivability, make it so that they can Tank more Damage with their Health instead of it being the same as it always is.
That's it for some Changes/Edit, if there are more Ideas or Feedback please send it in the Comments, and I'll make sure to add it onto this Post.
-Deathlish
So, these are just some Ideas for changes of the Kits in Escort Payload, some Kits are fine, and some Kits are just broken, I'll also be listing some New Concepts for what could be given for Feedback.
Rifleman - This Kit does need a Small Damage Buff, because sometimes the Spray Damage it gives doesn't really suffice, especially if you have Great Aim, the Lag of the Server won't always count your shots as them hitting the Enemy.
There should also be a New Mechanic to the Gun where you do more Damage if an Enemy is Closer to you, but you do Less Damage when they're farther away from you.
Pistolier - This Kit needs a Nerf in its Range, it can 2-3 Shot someone within 25-30 Block Metre and I don't think that's really fair. As well as a Small Damage Nerf, even close-range it can obliterate anyone, make it so that it can 4 Shot someone.
This Kit is also some-what of a Spawn-Camp Kit, as someone who's been Spawn-Camped and has Spawn-Camped, yeah this Kit does sit higher in the more OP Kits.
Recon - This Kit needs a Nerf in its Range, it can 1-tap (or 2-tap) anyone within any range, and it doesn't have to be a Headshot as well, even around Tighter-Corners, it can slip past and still end up killing you.
But to make up for these changes give the Charge-up a Buff, so that it can shoot a bit more quicker, the current Charge-up Time is so slow, by the time you get a shot on someone, you're down to less than half of your Health.
Riot Trooper - This Kit needs a Nerf in its Shield, the current Shield is able to Block any Blaster-Fire and it is not able to break, not too mention the only way to get past the Shield is too go behind the Riot Trooper and that's a Risk because you'd just get killed for entering the Enemies backline, which is why it's Survivability should be decreased, so reduce the Shield's Health when you Spawn with the Riot Trooper Kit.
Nerf the Damage to the Riot Trooper Kit, the amount of times I've been killed by a a Jumping Riot Trooper is hilarious, but it does need a Nerf, paired with the Shield, the Riot Trooper Kit could carry any Team by itself.
Nerf its Healing Pack, by Nerf, I mean take away its Healing Pack, considering the amount of Melee Damage and Shield Damage the Riot Trooper Kit gives, giving it a Healing Pack just isn't necessary.
But also give it a New Mechanic, allow the Riot Trooper to Double Jump (Similar to Recon) and smash the ground, doing an AOE Shock of Knockback and doing a small bit of Damage.
Bombs-
So this is for all of the Bombs in the Game Mode, I'll single out a few but I think that Firstly, the Bombs shouldn't give Damage to the Player who throws it, such as being able to Bomb yourself into the sky, or you Stun yourself by accident, or Blinding yourself, and this should carry over to the Player's Bombs not being able to hit their Teammates.
Also, give every Bomb a Cooldown, because the Bombs that we have right now, are very Spammable, so after a Bomb is thrown, give the next Bomb/s a 5sec Cooldown, this also makes it so that the Bomberman Kit does not need to be removed.
Stun Bomb - Buff it so that when a Player/s is Stunned, it gives them a 2sec Cooldown on their Gun and their Bomb/s. Similar to Stupificus (A Spell), there's been many times I've been Killed by Stunning someone because they've had more Ammo than me, or I'm lower Health than they are.
TNT Bomb - Nerf its Damage, TNT in many cases, can actually get a Triple-Kill with the Damage Output that it gives.
New Concepts -
Scoreboard - Adjust the Scoreboard to show your Team's Health, similar to the Party System for when People are Duelling and you need to see their Health.
Chat - Allow the Main Chat to be a Team Chat only, where only you and your Team can see the Messages that are being sent, to Communicate with the Whole Match, do "/Shout (Message)" and it will send whatever Message you would like to send to the whole Match.
Healers - Healers in Payload have one job, to Heal their Allies and themselves, their Kit would consist of a Health Pack, a Minigun and 1 Stun and 1 Blinding Bombs. The Health Pack would follow the same Mechanic as Epifio does, use your Left Click to Heal your Allies, or Shift Click to Heal yourself.
Another Tank/Edit Tanks - Make a Jedi Kit, where you get the Similar Mechanics to the Plasma Saber from Arena, but Specifically for Payload with either New, or the Same Mechanics as said Plasma Saber. Also Increase the Tank's Survivability, make it so that they can Tank more Damage with their Health instead of it being the same as it always is.
That's it for some Changes/Edit, if there are more Ideas or Feedback please send it in the Comments, and I'll make sure to add it onto this Post.
-Deathlish
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