Firstly, some thoughts in general about the server that relate to potions. I'm sure many players feel this way as well, so it is something to keep in mind. This was written by @Deci, @Llama, @MattyPoltergeist and me.
After exploration, many core established elements of gameplay were taken out, and not much was added in place of them - think exploration before revelius part 1 thing, there wasn't even quests at the time and leveling was slow and a bit tedious bc xp gain was slow and the main content really was just the taskboard and events.
Revelius came, which is good, but other than gear, the main gameplay thing it added was a lot of quests. these are fine, but obvioiusly quests are a one time thing and can get tiring, and sometimes you want a break in gameplay to level up. imo, dungeons coming up soon sound great to help you level or make gold, so that's a great improvement.
I think the sell-to=npc mechanic for potions should be brought back. It used to be one of the main ways to gain gold, and it was a nice one that isn't exploitable! you gather ingredients for potions in bulk, and sell them to the server shop for a couple gold. As other suggestions have said, you could even add rarities, and the faster you brewed a potion the higher rarity it could have, and sell for more. In the past, the old potions GUI and timed potions were removed as they were unfair for people with laggier connection, but now you have plenty of time before a potion is ruined and so you can only improve on the quickness - the lag aspect has been ruled out as a problem.
Also, potions right now need a bunch of ingredients from 2 ish different mobs per potion, and a plant. this is ok, but you need to get a bulk of two different mobs' ingredients and also plants, which isn't bad but every potion is like this, so there is no variety.
Also, potions feel alien right now, because their effects aren't worth it for the time it takes to brew them, and their stats last for short anyways. this would be balanced if they were easier to brew. also, these potions are made up ones and I cant understand for the life of me why GD doesnt just add canon harry potter potions - its fine if you only add a few new ones, I think everyone will like them more and be more familiar with them than some piercing potion.
After exploration, many core established elements of gameplay were taken out, and not much was added in place of them - think exploration before revelius part 1 thing, there wasn't even quests at the time and leveling was slow and a bit tedious bc xp gain was slow and the main content really was just the taskboard and events.
Revelius came, which is good, but other than gear, the main gameplay thing it added was a lot of quests. these are fine, but obvioiusly quests are a one time thing and can get tiring, and sometimes you want a break in gameplay to level up. imo, dungeons coming up soon sound great to help you level or make gold, so that's a great improvement.
I think the sell-to=npc mechanic for potions should be brought back. It used to be one of the main ways to gain gold, and it was a nice one that isn't exploitable! you gather ingredients for potions in bulk, and sell them to the server shop for a couple gold. As other suggestions have said, you could even add rarities, and the faster you brewed a potion the higher rarity it could have, and sell for more. In the past, the old potions GUI and timed potions were removed as they were unfair for people with laggier connection, but now you have plenty of time before a potion is ruined and so you can only improve on the quickness - the lag aspect has been ruled out as a problem.
Also, potions right now need a bunch of ingredients from 2 ish different mobs per potion, and a plant. this is ok, but you need to get a bulk of two different mobs' ingredients and also plants, which isn't bad but every potion is like this, so there is no variety.
Also, potions feel alien right now, because their effects aren't worth it for the time it takes to brew them, and their stats last for short anyways. this would be balanced if they were easier to brew. also, these potions are made up ones and I cant understand for the life of me why GD doesnt just add canon harry potter potions - its fine if you only add a few new ones, I think everyone will like them more and be more familiar with them than some piercing potion.
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