This is certainly a controversial suggestion but I think it would be an improvement for Potterworld to stop doing events (perhaps after Systems 2.0 has been released). Since Revelius, the server has had over 15 events and many roleplay events, including some very fun ones such as the current Halloween one. However, in the same period, there has been a lack of unique long-term content (except quests) and it seems apparent that using so much of staff's resources on events is not an effective method of sustaining a playerbase. I think, as well as having big updates, Potterworld needs a staff team that is constantly outputting new content , which would include small updates, rather than just the events and the large updates like Walden, Woodshire, and Systems 2.0.
I would also like to highlight the recent Butterbrew and Halloween Events as an example of where staff resources could have been used to enhance long-term gameplay rather than the short-term gameplay of events:
- The effort spent building Barrel Racing maps could have been dedicated to new maps for flying
- The idea of battleships in the Butterbrew Event could have been a great spring board for creating a Wizarding Chess game
- The parkour and mazes could have been permenant additions
- Some of the games to get tokens (in the Halloween Event) could have been added to Party Games
- The AI used for the Halloween bosses could have instead been used to enhance the lacklustre AI of normal mobs
- The effort that went into decorating the Halloween event could have gone into making new builds on the live world (of which there are many suggested possibilities)
- Halloween potions could have been used to add some new potions to a severely lacking professions sytem
- The lore created could have been used to enhance the story of PW more generally rather than just the event
- And of course the live world could always use more quests (which both events had)
This is not to say that any aspects of the events should have been added permenantly but that the effort spent on implementing the events could have been used to improve the server in the long-term.
Instead of events, perhaps Potterworld could mirror the old House Cup celebrations with a decorated courtyard / Great Hall and a collectable for the big seasonal periods. Of course, there would be a worry about a lack of events causing a smaller playerbase, however I think a continual flow of good updates would counteract this and hopefully have the opposite effect.
I would also like to highlight the recent Butterbrew and Halloween Events as an example of where staff resources could have been used to enhance long-term gameplay rather than the short-term gameplay of events:
- The effort spent building Barrel Racing maps could have been dedicated to new maps for flying
- The idea of battleships in the Butterbrew Event could have been a great spring board for creating a Wizarding Chess game
- The parkour and mazes could have been permenant additions
- Some of the games to get tokens (in the Halloween Event) could have been added to Party Games
- The AI used for the Halloween bosses could have instead been used to enhance the lacklustre AI of normal mobs
- The effort that went into decorating the Halloween event could have gone into making new builds on the live world (of which there are many suggested possibilities)
- Halloween potions could have been used to add some new potions to a severely lacking professions sytem
- The lore created could have been used to enhance the story of PW more generally rather than just the event
- And of course the live world could always use more quests (which both events had)
This is not to say that any aspects of the events should have been added permenantly but that the effort spent on implementing the events could have been used to improve the server in the long-term.
Instead of events, perhaps Potterworld could mirror the old House Cup celebrations with a decorated courtyard / Great Hall and a collectable for the big seasonal periods. Of course, there would be a worry about a lack of events causing a smaller playerbase, however I think a continual flow of good updates would counteract this and hopefully have the opposite effect.
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