Engelhardmarcos
Animorphus
Staff
Minecraft IGN:
M_Engel
Honeybadger
Auralock
Dark Follower
Staff
Phoenix
Vampire
Werewolf
Arithmancer
Sr. Grounds Keeper
Linked
Faerie
Hello,
In Quabbleball, there is a new update that now Bruiser share the cooldown with two abilities. If you don't hit anyone, the cd is just 7 seconds, but.... if you hit successfully a bruiser/passer/searcher, you need to wait 12 seconds to help any other ability.
I understand that prevents an opposite team be ground-lock (almost) all the game, and this fix it. However, there is another problem, bruiser now are a bit useless, sometimes I can't do nothing to prevent the opposite team to score because I already used one of my abilities in a previous moment of the game.
So, my suggestions are the following:
First one is reducing the cooldown after successful hits to 7/8 seconds or maybe slightly higher, since now the cooldown is combined with the two bruiser's abilities.
And second and last is reverting passers not being able to use abilities off broom and instead have bruisers give passers a cooldown on their abilities along with knocking them off.
Thank you for reading this thread and I would like to listen other's feedback/suggestion.
Have a great and a magic day!
In Quabbleball, there is a new update that now Bruiser share the cooldown with two abilities. If you don't hit anyone, the cd is just 7 seconds, but.... if you hit successfully a bruiser/passer/searcher, you need to wait 12 seconds to help any other ability.
I understand that prevents an opposite team be ground-lock (almost) all the game, and this fix it. However, there is another problem, bruiser now are a bit useless, sometimes I can't do nothing to prevent the opposite team to score because I already used one of my abilities in a previous moment of the game.
So, my suggestions are the following:
First one is reducing the cooldown after successful hits to 7/8 seconds or maybe slightly higher, since now the cooldown is combined with the two bruiser's abilities.
And second and last is reverting passers not being able to use abilities off broom and instead have bruisers give passers a cooldown on their abilities along with knocking them off.
Thank you for reading this thread and I would like to listen other's feedback/suggestion.
Have a great and a magic day!