mckenna varulv ❦
Notable Magician
Minecraft IGN:
xokenna
Auralock
Dark Follower
Phoenix
Raven
Vampire
Werewolf
SPEW
While playing a Quabbleball game, I realized some newer players were having trouble because top-tier players are playing almost everyday and usually taking away scoring chances, bruising the newer players, or defending their goals. So, my idea is that there could be two different Quabbleball games. One would be Competitive, for top-tier or middle-range Quabbleball players. The other would be Non-Competitive, for newer players who are still practicing and trying to get the hang of the game. This would not only be great for newer players, but Competitive Players would be challenged while playing, because they'd be playing with people who are their skill level. It may be hard having two different Quabbleball games, but I think it would benefit players, since I know new players sometimes feel discouraged because these top-tier players are taking away their scoring chances or scoring on them over and over. New players would be able to get a hang of the game, and practice until they're comfortable enough to try a hand at the Competitive gamemode, while Competitive players would also be able to get better, but be challenged and not having it be an easy victory for them.
(EDIT)
While thinking, maybe there could be a limit of wins. So say, you can only play on Non-Competitive until you have about 20 wins. This would ensure that top-tier players wouldn't just join Non-Competitive for easy wins.
(EDIT)
While thinking, maybe there could be a limit of wins. So say, you can only play on Non-Competitive until you have about 20 wins. This would ensure that top-tier players wouldn't just join Non-Competitive for easy wins.
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