TallBlondeDude
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TallBlondeDude
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Hey its Tall, the #1 QB theory crafter with the most all time most catches!
Thesis: Searcher should be removed because its bad game design, existing merely as a remnant of a game with purposeful bad game design that QB is no longer officially based on due to its game impact and interactions with other roles.
Background Information:
QB has long been viewed by sweats, and in particular the morte family (who have made up the bulk of the top 10 throughout the ages), as 2 semi-intersecting games. There is the passer game, and the searcher game. The passer game involves the bruisers, defenders, and passers. The searcher game is the searchers and the occasional bruiser, although its sub-optimal for the bruiser in most* games.
When looking at the final score, one of the sub-games will have had a greater impact then the other. The score of the winning "passer" game - the losing passer game will be referred to as Delta Passer, and similar for searchers with Delta Searcher.
Scoring Notation is (Goals - Catches) {total score}**
* Right now passer steal is so brokenly OP it might be worth always having 1 bruiser target the other searcher exclusively since smart passer play will allow one to play defense.
**optional
Point 1: Game Impact:
At the end of the game, one two things may happen: Both delta may favor one team, in which case that team wins by their sum, or they differ. In this case, the team with the delta that is larger on their side wins. For example, in a (4 - 3){130} vs (2 - 5){170}, the passer delta was 20 points favoring team 1, and the searcher was 60 points favoring team two. As such, team two wins by 60- 20, or 40 points. In this case, the searcher's (1 player vs 1 player) was worth more then then passers (up to 6 v 6). This is frankly absurd. For example, what if in basketball their was a 6th player who got to shoot a free throw every 30 seconds for both teams. This is 1 person having an impact that cant be "countered" by anyone then their own 6th man. This is what searcher effectively plays as, a gimmick to allow lesser teams to cheese a win over better ones. However, one could argue that the skill that is needed to be a searcher justifies the effect it has. And I am sympathetic indeed to that argument, I have over 7k catches and have carried/won some truly insane games that the other teams talent was vastly better then mine. However, if I was truly that good I could go bruiser, passer, or defender, and have impact - vying in competition against the skill of the opponents.
The opposite of this also holds true - for example, if the delta searcher is less then the delta passer the searchers impact is not felt, and its as if that player didn't play that game. Yet this is in my opinion much more preferable to the alternative, as this is effectively playing as if searcher wasn't a role - this suggestion itself.
Overall, searcher allows one player to take their teams destiny into their own hands - sure it feels great when it works for the winners, but the losers feel robbed, and when it doesn't work, the searcher feels bad - like they let down their team. Because they did. In QB rn searchers are capable of outscoring passers easily, so if you lose you can *always* blame your searcher, and *always* be right, because if they played better you would have won. This can not be promised for any other role - A passer could get permaed, a defender/bruiser may not have a good enough passer core.
Point Two: Interactions with other roles
This was briefly mentioned earlier, but the searcher game is largely independent of the other roles - no matter how much they wish to help. A bruiser struggles against a searcher due to their additional speed, as a bruiser is tuned to a passer. Passer and defenders obviously cannot have an impact. So overall, we have 1 (and *maybe* a bruiser) player effecting the fate of the team.
Compare this to the passer sub-game. You have an interplay between the other three roles, with coordination and teamwork. Any one player can have impact, but no impact is un-counterable by another player. A brilliant passer/bruiser can break a defender/bruiser, and the defender/bruiser can stop a passer. There is room for innovative team plays, that actually make QB really interesting.
Lore:
Seeker in HP lore is a device to make the game revolve around only Harry and point out how silly wizards are. For example, look at the world cup. The twins bet on krum snitch but still losing, which was considered absurd. QB is branching off from HP lore due to the copyright issues, so why not make a change in the positive direction? I understand some people may like the lore or flavor aspect, but is lore/flavor worth sacrificing the fun of individuals who play the game?
Ending Points:
I don't hate the idea of searcher, I have played it arguably more then any other singular player. However, when I was asked the question "What would a balanced and fair searcher look like?" I could find no answer that felt genuine to me. If anyone has a brilliant idea for searcher I haven't encountered, please leave it below. As for now, all suggestions I see either leave it unable to impact the game (equivalent to removing it) or able to impact the game in a manner which leads to this dynamic of violating the gameplay of other individuals.
Suggestions:
Rework searcher in a way that I cannot come up with.
Have a 2 week trial period without searcher, then conduct a feedback form.
Thesis: Searcher should be removed because its bad game design, existing merely as a remnant of a game with purposeful bad game design that QB is no longer officially based on due to its game impact and interactions with other roles.
Background Information:
QB has long been viewed by sweats, and in particular the morte family (who have made up the bulk of the top 10 throughout the ages), as 2 semi-intersecting games. There is the passer game, and the searcher game. The passer game involves the bruisers, defenders, and passers. The searcher game is the searchers and the occasional bruiser, although its sub-optimal for the bruiser in most* games.
When looking at the final score, one of the sub-games will have had a greater impact then the other. The score of the winning "passer" game - the losing passer game will be referred to as Delta Passer, and similar for searchers with Delta Searcher.
Scoring Notation is (Goals - Catches) {total score}**
* Right now passer steal is so brokenly OP it might be worth always having 1 bruiser target the other searcher exclusively since smart passer play will allow one to play defense.
**optional
Point 1: Game Impact:
At the end of the game, one two things may happen: Both delta may favor one team, in which case that team wins by their sum, or they differ. In this case, the team with the delta that is larger on their side wins. For example, in a (4 - 3){130} vs (2 - 5){170}, the passer delta was 20 points favoring team 1, and the searcher was 60 points favoring team two. As such, team two wins by 60- 20, or 40 points. In this case, the searcher's (1 player vs 1 player) was worth more then then passers (up to 6 v 6). This is frankly absurd. For example, what if in basketball their was a 6th player who got to shoot a free throw every 30 seconds for both teams. This is 1 person having an impact that cant be "countered" by anyone then their own 6th man. This is what searcher effectively plays as, a gimmick to allow lesser teams to cheese a win over better ones. However, one could argue that the skill that is needed to be a searcher justifies the effect it has. And I am sympathetic indeed to that argument, I have over 7k catches and have carried/won some truly insane games that the other teams talent was vastly better then mine. However, if I was truly that good I could go bruiser, passer, or defender, and have impact - vying in competition against the skill of the opponents.
The opposite of this also holds true - for example, if the delta searcher is less then the delta passer the searchers impact is not felt, and its as if that player didn't play that game. Yet this is in my opinion much more preferable to the alternative, as this is effectively playing as if searcher wasn't a role - this suggestion itself.
Overall, searcher allows one player to take their teams destiny into their own hands - sure it feels great when it works for the winners, but the losers feel robbed, and when it doesn't work, the searcher feels bad - like they let down their team. Because they did. In QB rn searchers are capable of outscoring passers easily, so if you lose you can *always* blame your searcher, and *always* be right, because if they played better you would have won. This can not be promised for any other role - A passer could get permaed, a defender/bruiser may not have a good enough passer core.
Point Two: Interactions with other roles
This was briefly mentioned earlier, but the searcher game is largely independent of the other roles - no matter how much they wish to help. A bruiser struggles against a searcher due to their additional speed, as a bruiser is tuned to a passer. Passer and defenders obviously cannot have an impact. So overall, we have 1 (and *maybe* a bruiser) player effecting the fate of the team.
Compare this to the passer sub-game. You have an interplay between the other three roles, with coordination and teamwork. Any one player can have impact, but no impact is un-counterable by another player. A brilliant passer/bruiser can break a defender/bruiser, and the defender/bruiser can stop a passer. There is room for innovative team plays, that actually make QB really interesting.
Lore:
Seeker in HP lore is a device to make the game revolve around only Harry and point out how silly wizards are. For example, look at the world cup. The twins bet on krum snitch but still losing, which was considered absurd. QB is branching off from HP lore due to the copyright issues, so why not make a change in the positive direction? I understand some people may like the lore or flavor aspect, but is lore/flavor worth sacrificing the fun of individuals who play the game?
Ending Points:
I don't hate the idea of searcher, I have played it arguably more then any other singular player. However, when I was asked the question "What would a balanced and fair searcher look like?" I could find no answer that felt genuine to me. If anyone has a brilliant idea for searcher I haven't encountered, please leave it below. As for now, all suggestions I see either leave it unable to impact the game (equivalent to removing it) or able to impact the game in a manner which leads to this dynamic of violating the gameplay of other individuals.
Suggestions:
Rework searcher in a way that I cannot come up with.
Have a 2 week trial period without searcher, then conduct a feedback form.
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