Right now a quabbleball spawns randomly in the middle of the pitch but always at the same height. What I noticed is that some skilled players are able to score somewhere close to midfield and into a goal and within seconds are able to grab a newly spawned ball - likely due to knowing where the ball spawns because they increase their render distance - whilst flying along the same height.
The suggestion here is make the quabbleballs spawn at random heights on the midfield (but also keeping the random spawn points that is currently happening) which could possibly make the game a bit more dynamic and cause passers to either fly up or down in order to grab the quabble when it spawns instead of grabbing it at the current spawn height.
And maybe find a way to eliminate the need for players to increase their render distance to see where the quabbleball spawns before most players with a low render distance can see it.
The suggestion here is make the quabbleballs spawn at random heights on the midfield (but also keeping the random spawn points that is currently happening) which could possibly make the game a bit more dynamic and cause passers to either fly up or down in order to grab the quabble when it spawns instead of grabbing it at the current spawn height.
And maybe find a way to eliminate the need for players to increase their render distance to see where the quabbleball spawns before most players with a low render distance can see it.