TABLE OF | CONTENTS |
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Feature | |
Editorial | |
Server Spotlight | |
Lifestyle |
Game Patches and More!
Feature
Written by Silquer
Edited by littledead
At the end of August, the Game Design department released a gameplay update featuring a new balancing patch courtesy of the Engineer Team! They introduced a brand new spell called Serpensorum! New spells are not added every day, so this is a treat for players. This spell, available to students at level 23, acts similarly to the iconic spell Aviforma. However, instead of spawning chickens to fight by your side, this new spell summons a slithering serpent.
Besides this brand-new spell, there were a plethora of changes to existing spells. There were so many adjustments that it is impossible to mention all of them here; instead, take a look at the forum post for more in-depth information here.
In September, the department released another update of patches and improvements. The focus of these was quality of life changes that heighten the player experience! A ton of new riddles were added to later years (a total of 131 for levels 66 through 80), which is great for the more advanced students looking for a fun challenge!
In addition to this, there are now reminders in chat for unclaimed daily rewards and notifications when players complete a daily activity! This is a super helpful reminder, as I often forget to claim my rewards when I log on to the server.
There were also some updates to the Echoes feature! Plenty of small changes were implemented, but the one that stood out the most was the ability to cast Signum in mazes to reset the timer. This will definitely save a lot of time when restarting mazes! There are many smaller additions that are worth taking a look at, both for the general changes and the Echoes-specific updates. If you are curious about these interesting behind-the-scenes adjustments the Game Design department worked on, take a look at their forum post here.
The Technology & Development team also released a significant bug fixes and improvements patch note in August! Besides some miscellaneous improvements (that are fascinating on their own), the Party Games minigame received a significant quality-of-life update!
A returning game has been added to the Party Games roster: the Grimlotts Break Out! Players are tasked with breaking out of the infamous Grimlotts Bank in this game, but beware of the obstacles in the way! In addition to this, players can now vote for which gamemode they would like to play. It is great that more control has been put into the players’ hands when playing Party Games! For more information on all of the changes, look here!
Based on all of the recent activity, it is clear that the teams have been hard at work keeping Potterworld up to date and running smoothly. A hearty thank you to everyone in the Game Design and Technology & Development departments who worked on these patches and updates! I highly encourage all players to hop online and check out these changes for themselves, and to also give some love to the forum posts.