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The Event Process Explained
Feature
Written by snotflower
Edited by bluecherub
However, for many readers, the behind-the-scenes of events is shrouded in mystery. If you have found yourself wondering how events are made, read ahead for a peek into the process!
As with all things, events start as an idea. The story, character, and quests are all designed by the Game Design team who work immensely hard to bring new and exciting features.
From tricky puzzles to mysterious NPCs, they meticulously plan every aspect. This is a long and detailed process to ensure the event is balanced and interesting for all players, whether new or old.
Next, the Game Design team reaches out to other teams to help with the process. For example, the Build department does exactly as the name suggests—they build the event!
From the detailed exterior of massive castles to carefully-placed interior decor, they make sure everything fits together for a cohesive, atmospheric experience. The various parkour, dropper and other minigames are also made by the Build team!
Next, the Engineer team is responsible for the spells and mobs found in the event. This is seen in the form of battles, mob attacks, exclusive spells, and more! They work with the Magic and Mythic Mob plugins in order to create these exciting additions.
The NPC skins found throughout the event are all created by the talented Skin Arithmancer team who ensure each brings life to the character while keeping in line with Potterworld standards.
Finally, any new models are created by the Artworker team. Hats, wands, and pets are just a few of the Artworker-made items you can see throughout the server!
Once the event has been set up, it is thoroughly tested by the Grounds Keeper and Poltergeist teams. The Grounds Keepers are on the lookout for any bugs or errors to report. As Potterworld tech can be complicated, this is a crucial step so that players will not discover these bugs once the event is released!
The Poltergeist team also test the event, but they look at it from a player’s point-of-view. They check the difficulty and design, and they offer suggestions for aspects they believe could be adjusted or improved upon. They also play a part later on, as they relay player feedback about the event to the appropriate teams.
Finally, once the event is ready to be released, there is promotion! WizNetworkers plan and post any promotional material on Potterworld’s social media accounts. 2D and 3D Arithmancers create graphics and renders respectively for the WizNetworker posts and any other announcements.
The Store team sometimes plans special event-themed releases that can only be bought during the event period. Finally, the Daily Diviner often teases the event in advance and also writes the Special Editions, which are exclusive event issues and accessible as in-game collectables!
I hope this was an interesting peek into the behind-the-scenes of event creation! The designing, building, testing, and promotion of events is a long process that spans many departments, all with the goal of creating a fun and immersive experience for players. It is certainly worth it in the end! Thank you for reading. Have a magical day!