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The Daily Diviner - Issue 138

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TABLE OF

CONTENTS

Feature

Editorial

Server Spotlight

Lifestyle







Department Updates - October
Feature
Edited by Silquer
The Daily Diviner is happy to announce a new update to the Feature column. Now, the column will give departments a space to share updates on projects each month. Each report is from the department itself, so take care to read what they all have to say! Here is what the departments have been working on.


Academics - Arena Halls, 12 Hours of Classes, Class Design Projects
The big project from the Academics department this month was our Arena Halls! This was a large-scale project the Arena team has worked on for many months along with the build team, with the build and outline for this hub starting back in November 2024. The Arena team worked hard to create training not only in duelling, but has also expanded the ability for players to train in other arena game modes, including seasonal.

On the Class Design side, we've been working to bring back some old interactive classes which were created and lost! We're excited to see these taught again. The team has also worked on a new Unmagical Studies interactive class, so keep an eye out for that! Additionally, we’re working on a number of classes. Some of these are themed around our upcoming Winter Waltz and the winter holidays. We're also looking to tie up a number of long-term projects that the team has been working on, including a magical cuisine upgrade!

The big update for the Academics team is our Halloween-themed 12 Hours of Classes held on October 25th! There are plenty of classes and an extremely busy day for the team here. There's also a new Class Design interactive class debuting in this set of classes, and Arena events are hosted in these 12 hours too!

For a very small update, we are currently looking into improving spectator viewing platforms in both our arenas and Academics classrooms!


CM - Expeditions
Our big October project has been working on our A Murderous Meal expedition, which was just announced earlier this week and will be hosted this week! This is our first project with a bigger Curator team, and we're stoked for players to see it and investigate the storyline behind a murder mystery.

We’re currently working on two different expeditions. One is Winter Waltz themed, and the other is planned for 2026. We're excited about how we can incorporate parts of our successful past expeditions into our next two. These projects are both in the early stages of planning before we move to setting up tech and eventually testing.

Another sadder update is that our Scribe team unfortunately closed up doors this last month. The team has worked tirelessly on the wiki for years, and created hundreds of pages and thousands of edits. However, the wiki was no easy feat to keep updated, and we have now prioritised having this wiki updated by players.


Media - Store Releases, Competitions, Models, and Other Art!
We started October with the Autumn Store Releases. This featured the Pet Hedgehog, The Flame Staff, The Phoenix Staff, The Rose Wand, and the Headphones Bundle. It also came with plenty of reduced prices!

The Artworkers worked on new models for store releases and the Winter Waltz event, including some popular items in new colours!

The Store team is working on the November Store Releases! This will be quite a purple-themed release, perfect for any purple lovers out there! Without spoiling the surprise, we can also tell that we are thrilled to utilise something from 1.18 for it! Worth noting is that this release will be delayed until later in November due to the 1.18 maintenance.

We also rotated one of our In-Game Store displays earlier this month to showcase our seasonal winter items. Be sure to check them out by talking to Lucia Lowe in the Miscellaneous Shop at the back!

The WizNetworker team is discussing some exciting competitions for the near future. We recommend you keep an eye out for them and hope you will enjoy them once they are out!

The Arithmancer team has also been hard at work this month with making plenty of graphics and renders for the store, 1.18 server upgrade, and social media posts. They are also working on skins for the Winter Waltz event.

The Daily Diviner has been hard at work creating the monthly issue and revamping the Feature column.


Game Design - Halloween Event, Future Events, New Systems
The Game Design team recently released the Halloween Event. This event was solo led by SynonymsForSky who has provided some insight on the design process:
When creating this year's Halloween event, I wanted to create an event that brought the community together with one common end goal that everyone could work towards together. I've realized that the community is what keeps players coming back to Potterworld day after day, event after event - not so much the content itself but doing things with your friends. I also wanted to take inspiration from last year's Phantomphobia dungeon which was a major success and somehow incorporate that into the main content of the event. At first, when coming up with the actual concept of Halloween, it was rough and the idea was extremely jagged. I knew what I wanted to do, but not exactly how to execute it in a way to facilitate positive community engagement.
Parts of me looked at this year's Spring event and how much of a success that was, bringing the community together, while also considering the lessons we learned from Spring as well. I figured that I wanted to recreate that sense of community without the aspect of competition, which is how I decided to create a community based event where every aspect of the ghost hunting contributed to the end goal of unlocking the rewards. I figured this way it would encourage players to work together, solve riddles, hunt ghosts, and unlock rewards together as friends rather than competitors.
A lot went into the thought process of creating it to come together as one cohesive piece. I used the ghosts you can capture from Phantomphobia as the ghosts on the world, and with the helpful suggestions from Engel and Harrison throughout testing we worked together to make an amazing event that I hope everyone can experience. It definitely wasn't easy, but it was worth it in the end. I hope you all enjoyed this year's Halloween event!
We are also continuing the tradition of working on events and are focused on the next Winter Waltz!

Otherwise, our focus this month has been the revamp of the "leveling system" with the introduction of the new Spell Book Progression System. This will introduce a new way to progress through the school years and arrive at Graduate!

We have also been working on revamping the FYE to accommodate the changes to the leveling system, teaching how to use the new Spell Book and how to progress using Spell Points.

There will be a new Prestige system that will incentivize players that hit max progression with unique and special rewards!


Technology & Development - Grounds Keepers and Developers
This month the Grounds Keepers worked on testing the Halloween Event, Arena Halls Revamp and latest Expedition. This was a busy month for us as we also had several other requests to work on, let alone these huge ones! We wanted to discuss what we got up to whilst testing these requests, and some of the fun bugs we came across!

M_Engel prepared the following summary of how the GK team tests a typical request:
Firstly, we receive a request from another department (it can be Game Designers, Academics, or Community Management). Then, after reading the description and what should be tested, a Sr+ Grounds Keeper will send out the details and make sure it runs smoothly for all the Grounds Keepers to test.
We usually test each piece of content several times, one round, we do accordingly to what they do with the quest, then play with the inventory full, and look for typos. Afterwards, we think outside the box while the team in charge fixes the bug we found, and we verify.
It is always funny finding bugs that, after buying an item, we can get it several times, as well, when teleporting to a place and teleporting out on the next second.
Additionally, it is no secret that we are also currently “all systems go” in preparation for the 1.18 update. Over the last few weeks we have been working with various departments to prepare Potterworld for 1.18. This includes working with Droobledore and AbstractMagi to prepare our resource pack for both versions 1.18 and 1.21.8, as even between these two versions, a lot of pack internals have changed! We have also been assisting the Build team on doing general repairs to the live world to fix any of the broken blog issues that we have previously mentioned! Finally from the development perspective, we have been busy establishing numerous to-do lists, checklists, and migration scripts that we will need to run next weekend once Potterworld enters maintenance mode to ensure everything transitions as smoothly as possible to 1.18.

We recommend reading our latest Blog Posts, 1.18 announcement post, and following the #maintenance channel on our Discord for the latest updates!


These are all the updates the departments shared for October. Thank you for reading, and look forward to next month’s updates!
 

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The Daily Diviner

New Magician
Staff
#2

The Curious Case of Ophelia Salome
Editorial
Written by TheFallenPrince
Edited by LMNJ

Hello readers, I hope you are all just as excited as I am for this month's spooky interview! Today, we delve into the mysterious and macabre world of the supernatural with none other than Ophelia Salome, a renowned Paranologist who works at Squalus Ghostbusters Inc.

We here at the Daily Diviner were curious about her upbringing and how she found herself in this intriguing career. So, we asked about her grandfather, whom she credits in her book with helping to inspire her and introducing her to the field by accident. Apparently, his work as a groundskeeper caused him to find a plethora of strange objects and bring them home over the years, but one in particular stuck with her.

"It was a cursed lantern, I swear. The thing had eyes that followed me everywhere! I got hooked instantly," she said in response to what made her so fascinated with it.

Inspired by this discovery, she devoured books about Constance Hemsbury, who is well known in the field, which caused her wonder of the unknown and undead to turn into her passion after she found out it could be a professional career.

Her journey began with rigorous studies in Magizoology, particularly Ghoul Studies, which proved to be quite crucial in achieving her goal of becoming a Paranologist.

"I just wanted to understand the creatures most folks fear," she shared.

After applying for a mentor program at Squalus Ghostbusters Inc., her first job didn’t go perfectly, according to her own account. She told us about the tiny hamster possessed by a mischievous spirit she discovered during her internship under a more experienced member of staff. "Even the cutest hamsters can pack a punch when they’re possessed! Lesson learned: never underestimate a rodent, especially one that speaks Latin."

Her career later skyrocketed after successfully stopping a ghoul outbreak in an abandoned cemetery, which earned her significant recognition in her field. She went on to win awards for her service and for stopping a massive group of rogue ghouls from storming into a nearby unmagical town. Her reputation as a fearless and compassionate Paranologist grew, making her one of the most respected in her field.

Today, Ophelia’s main focus is on relocating ghouls safely and handling possessed objects with tender care.

"I want to inspire young witches and wizards to see this field as vital and as fascinating as I do, even if there are many in the ministry that don't agree." she said when asked about her aspirations. She’s even contemplating taking on an apprentice to pass on her knowledge and passion for the supernatural.

Her advice for aspiring Paranologists? "Treat all beings, dead or alive, with love and respect. Balance is key. Life after death is just as important as life itself." She also wishes she paid more attention in Transfiguration class, but her true strength lies in her deep understanding of magical creatures and her friendly chats with the ghosts at Hogsworth.

In closing, Ophelia said, "Tell kids not all ghost stories are something to fear. Maybe all the ghosts in your closet needed was a chat. And don’t mock your grandmother’s talking locket; she might be funnier than you think." Her cheerful outlook reminds us that the supernatural world isn’t always dark and scary. It can also be playful and full of wonder.

So, if you ever need a spooky yet bubbly expert, she’s only an owl away at Squalus Cove. Ready to help with any feisty garden ghouls or just to tell a good ghost story over tea!
 

The Daily Diviner

New Magician
Staff
#3

Bringing Potterworld Offline
Server Spotlight
Written by Silquer
Edited by Calliequeen

Hello, my dear readers, and welcome back to the Server Spotlight column of the Daily Diviner! In exciting news, Potterworld will be going down for maintenance starting November 1st. During this time, the server will be upgraded to support 1.18.2 and 1.21.10. This update has been in the works for a long time, and we are excited for the opportunities these new versions will bring to the server.

However, with the server being down for several days, you may be wondering how you’ll survive without your daily Potterworld fix; not to worry! Here are some things you can do in the real world to satisfy your Potterworld cravings while the server is undergoing its changes.

Minigames are a great way to unwind with friends, but without access to favorites like Melting Floor and Flying, alternatives will be needed. Even if it is not the real thing, there are plenty of ways to mimic a fun night out on Potterworld! Hop into a call with friends and pick a game to play. Any of the built-in Discord activities will make for a fun night. Play Gartic Phone with only Potterworld-themed prompts, or play Chef Showdown to remind you of Order Up!

Parkour is abundant across Potterworld, and we will be missing the regular WizPE classes and the minigames spread throughout the map. However, instead of torturing oneself with being the fastest to finish a course, the server maintenance is the perfect time for self-care.

No more stressing about finishing WizPE in time; instead, treat yourself to a cozy night in. Let yourself relax after all of those stressful WizPE sessions and watch a magical movie or bake some cookies! When the server is back online, you will feel rested and re-energized to work even harder at achieving your parkour dreams.

Completing quests and leveling up is the core of Potterworld’s gameplay; what will you do without the satisfying achievement of completing another quest, or gaining another level? Thankfully, there are other ways to bring magical quests into everyday life.

A magical-themed chore chart (complete with rolling dice and a leveling system) is the way to go! One can either craft a Potterworld-themed chart of their own or find one of the many templates online. A clean space makes for a clear mind, and when the server is back, it will help keep you focused on questing.

Potterworld will be back before you know it, and better than ever! After all, distance makes the heart grow fonder, and we will be back soon enough to enjoy our beloved server. In the meantime, enjoy what the offline world has to offer. See you all online soon!
 

The Daily Diviner

New Magician
Staff
#4

Magical Haunting
Lifestyle
Written by whoohoo
Edited by LMNJ

Dear readers, I welcome you once again to a brand new Lifestyle article in this lovely issue. Since it is the season, today’s article will be about how to create the perfect magical haunted house. This will range from decor to enchantments!

Decoration is one of the most important parts when it comes to creating a haunted house. There are multiple ways to achieve it as well. Most people would think it too difficult when they are starting out, but small decorations can make quite a difference as well.

You can use fake webs with giant fake spiders on them to show the aging of a building in the corners, or as if the spiders have taken over the house. You can use enchantments to make them different sizes, or you can build them yourself!

With spells, you can levitate candles, books, fake ghosts, pumpkins, leaves, anything you can think of! I love the details, even if they might feel like the smallest part of all of it.

You can for example; make the candles glow differently, some dim, some bright. It would add a different atmosphere.

You can use animatronics that move, or enchant scarecrows to move, but you can do that with any statue as well. The biggest example would be making a statue move to walk around, jump up from their seat to scare people, and many more possibilities!

If the haunted house is a walk-through experience, you can enchant doors to slam shut, or windows to rattle when people walk past them. You can take this a step further by having a scare actor jump out from behind the doors while they open and close.

I like that you could even dress your scare actors up in scary costumes to sell the haunted house even more, or write a story that the guests will walk through when they go inside with a written script for the people running the experience!

I hope you got some great ideas from the ones that I have shared, and I hope to see some of them this Halloween as well! My favorites are the floating items and the doors that slam shut! I hope to see you all return in the next issue. Happy Halloween!
 
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