Hello dear readers, and welcome to the sixty-fifth issue of the Daily Diviner! We are now more than halfway through 2022, and it is time to check in with our department leadership to see how each department has been doing this year. I had the pleasure of speaking with six of the department Heads and Leads to hear their opinions on the past six months and their plans for the future. Here is what they had to say:
Checking in with the Departments
Written by Silquer
Edited by m1tskl
Checking in with the Departments
Written by Silquer
Edited by m1tskl
We’re already halfway through 2022! How do you feel the year has gone for your department so far?
Head of Media & Public Relations, Sunnya: 2022 has been going pretty well for the Media & Public Relations department! Granted, there have been some changes that none of us anticipated at the start of the year, but all-in-all everything has gone well. All of our team members have continued to produce fantastic work within their teams, and we're so proud of the work we put out.
Lead Architect, trashdotcom: The year has been great! We opened build applications and welcomed many new faces to our team. Our team has also been working very hard on making wonderful builds, such as Iris Cove, Fairy Grove, and the Dark Follower Base.
Head of Academics, zachmath15: This has been a pretty good year for the Academics team! We've been working on a bunch of changes, and the team has taken everything really well. They have all been working so hard to make this department the best that it can be.
Head of Community Management, EricaEH: 2022 has been going great for CM so far! We’ve added some amazing new members to our team, released plenty of exciting content, and are getting ready for some interesting department changes.
Head of Game Design, Droobledore: Yes, time is flying by! I feel that so far we have made some good progress with our restructure of the GD department and made several strides in the Tech department to add much needed quality of life updates to our tech!
Head of Technology & Development, Alexstrasza14: Pretty great! In this first half of 2022, a lot of exciting things happened. We have launched our first ever development blog back in April (and since then two more), we released Guilds, we improved the Friends system, and many more awesome features.
Lots of merges have been happening in departments. What is the overall plan for these merges, and how will they affect the department moving forward?
Sunnya: So in Media, our biggest change to the department has been the disbanding of the Potterwatch team & the changes made to the WizNetworker team. While Potterwatch held a great place in our hearts, the team wasn't performing as well as it used to in its peak. We all had also put a lot of time and effort into reviving the team in different ways with varying success. Ultimately, we felt that having a specific team like Potterwatch wasn't needed, but we still wanted to have video content being made. Making a shift within the WizNetworker team to also make video content felt like the right decision. The changes honestly won't have a massive or instant effect, but we anticipate that as time goes on, the changes to the WizNetworker team will allow us to up our social media presence and put our focus as a department on bigger & better projects.
zachmath15: The Academics team was only involved in the merge with Arena. We are hoping that this will help these two teams work together to create better content for our players; we feel that Academics and Arena can work really well together, and that this merge will allow these two teams to push their limits even more!
Droobledore: The overall plan for the merges is to bolster our internal project teams so that our high priority projects get the staff power they need whilst also giving much needed rest to other teams that were in need of some breaks. Overall, we did some refocusing and are aiming our sights on that!
Are there any specific changes or successes you were excited to see in the department?
Sunnya: One exciting change that is coming up is within the Daily Diviner team! We're making a shift to have the Writer & Editor now be Staff positions (instead of non-staff positions). We're still sorting things out with it, BUT we feel that this was a logical change and one that would really motivate the team as well.
trashdotcom: Within our department, we were excited to begin a mentorship system to bring our newer Builders together with some of our more experienced ones. We are very hopeful that this will build bonds within our team while also sharing building tips and advice.
zachmath15: The biggest success that I was excited to see was the aforementioned merge. Everything about it went really smoothly, and all of the Staff involved took it really well. I am really glad to know that everyone was able to adjust so well!
EricaEH: We were incredibly excited to release our official Potterworld wiki through our Scribe team in May! We’ve also had several successful store releases that we’ve loved seeing the positive reception from the community on. We were also super excited to release our new subscription rank through the store!
Droobledore: I am super excited with the new GD Lead structure within the Game Design department and have faith that with this new setup we can focus on the much needed content for the server!
Alexstrasza14: The most exciting success we had this year was the April 17 maintenance where we updated some of our infrastructure. This opened the door for us to finally bring Guilds and many other things. We also give more details on this in our April development blog!
With another six months left in the year, what do you have planned for the future of the department? Can you give some hints towards any projects the teams are working on?
Sunnya: Tricky question! In Media, things happen quite quickly. Once we have an idea of a change or improvement, we try to sort out all the details and begin implementing. Because of this, it's hard to know what will happen in the next month, let alone the rest of 2022. As for projects, while there aren't specifics, we have continued to increase how much we work with other departments and teams! We're excited to have our work presented through their releases.
trashdotcom: We are hoping to work more on the world map in collaboration with Game Design, like making more builds to fill up empty spaces and keep players interested when they explore!
zachmath15: We don't have much planned at the moment. We are currently still working on our Class Design projects. All Class Design members may now work on projects for Arena and Academics, and we hope that we will get some new ideas coming soon!
EricaEH: We’ve got some big changes planned for the CM department in the coming months involving our structure. We’re also working on more exciting store content for players and are looking forward to hearing more from our community and implementing their ideas!
Alexstrasza14: There's some exciting stuff on the horizon. We are working on improving quest navigation and also exploring what more we can do with the website map. We are also working on a project that will help to create a bridge between the community and the Tech & Dev department.
What are you looking forward to within the department in the upcoming months?
Sunnya: Something we're looking forward to is collaborating more with one another in Media. When it comes to any release, there's so much that we can do by having all Media teams discuss and bounce ideas off of one another. Something we tested earlier in 2022 was the idea of "Media Visions." These are basically plans for what all Media teams would for a specific releases such as an event. We may do more of these in the coming months!
trashdotcom: We are most looking forward to seeing what the team comes up with for future events, especially Halloween and Winter Waltz! Both events have been known to be very creative and popular, and the builds have always been fantastic. The Build team has done a wonderful job in the first half of 2022, and we're hoping to keep up that pace and release some amazing builds to finish up the year
zachmath15: I'm looking forward to blending the Academics and Arena teams more! We're getting used to working together, and I can't wait until we all settle into the new department layout.
EricaEH: We’re always looking forward to interacting with and hearing from players in-game and through the forums for their unique ideas for the server. We’re also looking forward to continuing to test events and gameplay updates for players in the coming months.
Alexstrasza14: More great content to create and test! We are also working on some department changes of our own we hope to announce soon!
That concludes the interviews! Thank you to all of the Heads and Leads who took the time to answer these questions. Getting a firsthand look into each department has been enlightening, and I wish them all the best for the future. Here’s to another productive six months!