That's why you use Fortificus and Protection spells - although you can die in 2 hits - a Duel could equally last 5 minutes. In my experience - half a heart doesn't mean your out of the Duel - fortificus, fervio, ascendo - appareo - Protellum and Vulna - back in the duel. And if were talking realism - 1 hit in HP could take you out of a duel.With the current gear system every graduate can get 2 shotted, no matter their skill level. It only takes two spells when a player's not fortifiused to die , so even if you're dueling "right" you can easily die.
Not even nearly the same - my Dueling tree has 3 points in epifio and fervio - same as my healer tree. So it makes no difference between the two. The difference between peoples cooldowns and defence stats set people apart - I also think maybe stop putting so much attention into how much damage you do and concentrate on trying to sponge hits - my tank set take 500 less jinx damage and 300 less charm damage per hit and has 10k in health - Its debuffs last 1.5x and charms and def cooldowns -30% (This makes is great for supporting a team and annoying an opponent) - maybe you all worry about how much damage you do and not the amount of damage you take.Healers are still viable without gear. Spell trees will still exist, allowing for a strong healing buildpath to be run.
Sounds like all your opinions are set and I'm not here to change them - I'm here to give another, different opinion. So that all my money and hard work isn't for nought
Last edited: