Skill: shift clicking, runningepifio makes it more skill and strategy based
Strategy: cast epifio as soon as it's not on cooldown
Skill: shift clicking, runningepifio makes it more skill and strategy based
Skill: shift clicking, running
Strategy: cast epifio as soon as it's not on cooldown
as if 20 second cooldown spells are spammable, and do not put eachother on cooldown (which should be the case with epifio as well, but isnt)spam venti + sheilds
Epifio does share cooldowns just not if you use it. Other spells put epifio on cooldown AKA mobility spells. The slowness does stay for ascendo I'm p sure appaero just gets rid of slowness in general. I think the fall damage is a bug its been there since pre-rev. It has a low cooldown bc ppl commit a talent to that instead of having better defensive spell cooldowns + its a small heal but, it should have a cast time. The heal is instant so nothing stops it. BASED TAKE, aqua and propulso shouldn't do as much damage as they do. Sorry if my opinion is blunt. Thanks for read <3If epifio is skill and strategy based, then why doesnt it share cooldown with any spell? Why doesnt the slowness stay even after you used mobility? Why does it cancel fall damage? Why does it have a 5 second cooldown with the talent? Why doesnt it have a charge time? Why does it still heal even if you get hit while casting it?
everyone is spamming epifio, including me, thats literally my point.everyone here who duels knows it
Hello @MattyPoltergeist, and everyone who has contributed to this thread! We really appreciate the point of view you have brought up to us about the function of the epifio spell, and it has been good to see the various thoughts in the responses on this thread.
This suggestion is unfortunately not something we would like to do at this time. We feel that epifio is fine as it currently is for a few reasons. While self-heal epifio is “uncounterable”, it also makes you very vulnerable with a slow effect, making it easier to hit you with spells during that time. Epifio isn’t designed to be a high-usage self-healing spell, specifically in higher-level combat, because of how little healing it does and how vulnerable it makes you. If someone is getting away with spamming epifio to regen a large chunk of their health, specifically in PVP, it likely means that the other player(s) potentially aren’t playing on the offensive enough.
Regardless of this decision, thank you very much to everyone for taking the time to discuss this thread and for bringing it up! I hope this makes sense, and I'd love to see you continue to leave feedback and suggestions on these forums in the future!
But it is. It is used a lot, and the design is supporting that - it has a extremely short cooldown (7 without talent, 5 with talent), healing that it provides is uncounterable while the debuff it gives (slowness) is counterable with any mobility spell, and the other healing spells arent putting it on a cooldownEpifio isn’t designed to be a high-usage self-healing spell, specifically in higher-level combat, because of how little healing it does and how vulnerable it makes you
Epifio does share cooldowns just not if you use it. Other spells put epifio on cooldown AKA mobility spells. The slowness does stay for ascendo I'm p sure appaero just gets rid of slowness in general. I think the fall damage is a bug its been there since pre-rev. It has a low cooldown bc ppl commit a talent to that instead of having better defensive spell cooldowns + its a small heal but, it should have a cast time. The heal is instant so nothing stops it. BASED TAKE, aqua and propulso shouldn't do as much damage as they do. Sorry if my opinion is blunt. Thanks for read <3