Bruiser balancing has been a problem Quabbleball has had ever since release. First it is too strong with perma grounding then a few months later you're suddenly playing cooldown simulator.
So here's a guide on how to balance Bruiser:
In the actual Quidditch lore the Bruisers use their bats to "counter" or "hit" the bruiser balls. What if when you miss your range shot you can actually catch your ball and this way your cooldown gets refreshed. This way you're not playing cooldown simulator anymore and the role finally gets more skill expression plus more exciting gameplay. Obviously the own Bruiser Ball would have to have a different lighting / color etc. maybe the same glowing up effect Passer see for the Quabble but this time only you, yourself can see it.
It would also slightly buff Passers as Bruisers would be looking for more than just focusing one single player.
So here's a guide on how to balance Bruiser:
In the actual Quidditch lore the Bruisers use their bats to "counter" or "hit" the bruiser balls. What if when you miss your range shot you can actually catch your ball and this way your cooldown gets refreshed. This way you're not playing cooldown simulator anymore and the role finally gets more skill expression plus more exciting gameplay. Obviously the own Bruiser Ball would have to have a different lighting / color etc. maybe the same glowing up effect Passer see for the Quabble but this time only you, yourself can see it.
It would also slightly buff Passers as Bruisers would be looking for more than just focusing one single player.