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Parkour leaderboards - Doing what's right

Ivan_

Professor
Minecraft IGN: _Navyy
Auralock Griffin Phoenix Vampire Werewolf Linked Faerie
#1
In the recent butterbeer event, parkour leaderboards were introduced. I quite like this feature, but it doesn't really do much for us, so here are some of my suggestions:
1. Add a small reward for people that end up on the leaderboard. It doesn't need to be anything crazy, just a little something that gives it some purpose. It could be gold, HPs, maybe even PPs.

2. Fix the timers. The timer right now is quite unprecise, and having to manually reset it when you fail is really not a good system. Just make pressure plates like every other server has. It's the standard and it works.

3. Not directly related to boards, and I already mentioned it at least 10 times, but I will mention it as long as it stays like this. PARKOURS ARE NOT REWARDED WELL. 20 snowflakes for a HARD parkour that I couldn't even complete, and that only 2 people finished within a month, NO. It's a slap in the face for ppl who try to do this, no matter if they're good or not, especially when things like taking pictures of 4 animals 5 blocks away each other from you give u 100 tokens (just one of many examples of the unrealistic balance I talked about in this thread https://potterworldmc.com/threads/unrealistic-balance.14726/, which is yet to be reviewed btw)
 

RainbowElfe

Notable Magician
Minecraft IGN: RainbowElfe
Auralock Dark Follower Phoenix Serpent SPEW Linked
#3
id have to agree with this one. parkour should be worth way more gold/event tokens/whatever per completion. im not saying this just because im good at parkour, but it just makes sense. the difficulty of doing parkour and time invested to complete a course is much higher than other minigames. it would encourage an average to below average parkourist to actually attempt the course. all my friends who play potterworld tell me they don't even attempt to TRY the courses because what they get just isn't worth it if they take hours to finish.
there might be the concern of good parkourists "abusing" the system by being able to grind parkours without difficulty. but the strain put on your hands as a result of parkouring for hours is often overlooked, so whats a little bit of gold to compensate for that?
if that's still a concern, maybe a good alternative would be having the 1st, 2nd, 3rd, etc times you personally completed the course be worth more. for example, I could earn 500g on my first run, 400g on my second, 300g on my third, and so on until it reaches a minimum of idk, 20/ea where it just stays that amount.
i also like ivans suggestion about rewarding leaderboard players. i would like to add on that it would be cool to reward people for being 1st/2nd/3rd to complete a course. that would also be another incentive to trying out new event parkours and such
 

MelonFoxy

Graduate
Staff
Minecraft IGN: MelonFoxy
Auralock Dark Follower Staff Grounds Keeper Phoenix Serpent Vampire Werewolf Sr. Professor Class Design Lore Master Linked Faerie
#4
Hello, @Ivan_!

This suggestion has unfortunately been declined. This isn't something we are interested in implementing at this time, as we don't want to turn the parkour leaderboards into something hyper-competitive with rewards.
For rewarding parkours, we are always looking into balancing our rewards better and will continue to do so moving forward.

Despite this, thank you for making this suggestion, and I hope you have a wonderful da
y!
 

Ivan_

Professor
Minecraft IGN: _Navyy
Auralock Griffin Phoenix Vampire Werewolf Linked Faerie
#5
2. Fix the timers. The timer right now is quite unprecise, and having to manually reset it when you fail is really not a good system. Just make pressure plates like every other server has. It's the standard and it works.
.
 

MelonFoxy

Graduate
Staff
Minecraft IGN: MelonFoxy
Auralock Dark Follower Staff Grounds Keeper Phoenix Serpent Vampire Werewolf Sr. Professor Class Design Lore Master Linked Faerie
#6
Hello, @Ivan_!

Thank you for bringing this to our attention! Recently, we have worked on changing the parkour timers to help solve this issue! In parkours around the world, the timer automatically resets when falling. We will not be introducing pressure plates at this point in time. For events, we will not be pursuing similar tech but have instead introduced the timers automatically resetting once Signum has been cast in mazes, which you can read more about the decision here! We do not plan to do this for parkours, however.

If you would like more clarification, don't hesitate to reach out!