I like the new choco hops first of all, I think it’s a good gold sink so could be a step towards sorting out the economy, but I have a couple of extra ideas for it.
First, a couple of QoL things:
Why don’t the cards show lore if you’ve already got one in your inventory? I think there just be a reason for this, but I can’t see what it is. To me, it seems easier if all the cards you have in your book show lore so it’s all more easily accessible. It seems almost like extra work to make it how it is now, so that seems a bit odd to me.
Secondly, since just clicking on a card in your book does nothing, why is there a need to shift click to put it into your book? This also seems like extra work when the click function isn’t already used up.
Third, it’s a little annoying that the multipliers for buying cards have to be set every time you buy. I think it would be nice if they could be kept, for example at x15 you need to click it 3 times every time you buy another set. I don’t know how possible this would be, but it would be easier.
In terms of new ideas, I think a motivation to collect all the cards would be good. These choco hops are very reminiscent of the potions shop in Diagonal Lane, where you can get scarves for completing collections. I think it would be cool to get a collectible of some sort from completing each set, and possibly another one for completing all three (possibly like the winter waltz a few years ago where you traded all your collectibles for a mega-collectible). It would give more excitement to finishing it, other than just completionism.
Another thing i’d love to see is stats available of how many choco hops boxes we have opened, so we can feel bad about our addictions (possibly even amount of gold spent on it as well?)
Also something I haven’t really thought about, but what if you could sell duplicates back? Not for much gold of course, but just if you have too many duplicates maybe idk
I think that’s it for suggestions, but if I remember any more i’ll add them here
First, a couple of QoL things:
Why don’t the cards show lore if you’ve already got one in your inventory? I think there just be a reason for this, but I can’t see what it is. To me, it seems easier if all the cards you have in your book show lore so it’s all more easily accessible. It seems almost like extra work to make it how it is now, so that seems a bit odd to me.
Secondly, since just clicking on a card in your book does nothing, why is there a need to shift click to put it into your book? This also seems like extra work when the click function isn’t already used up.
Third, it’s a little annoying that the multipliers for buying cards have to be set every time you buy. I think it would be nice if they could be kept, for example at x15 you need to click it 3 times every time you buy another set. I don’t know how possible this would be, but it would be easier.
In terms of new ideas, I think a motivation to collect all the cards would be good. These choco hops are very reminiscent of the potions shop in Diagonal Lane, where you can get scarves for completing collections. I think it would be cool to get a collectible of some sort from completing each set, and possibly another one for completing all three (possibly like the winter waltz a few years ago where you traded all your collectibles for a mega-collectible). It would give more excitement to finishing it, other than just completionism.
Another thing i’d love to see is stats available of how many choco hops boxes we have opened, so we can feel bad about our addictions (possibly even amount of gold spent on it as well?)
Also something I haven’t really thought about, but what if you could sell duplicates back? Not for much gold of course, but just if you have too many duplicates maybe idk
I think that’s it for suggestions, but if I remember any more i’ll add them here