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Elytra Course in Year 7

Nives

Animorphus
Staff
Minecraft IGN: annivelation
Honeybadger Auralock Dark Follower Staff Phoenix Vampire Werewolf Sr. Poltergeist Linked
#1
Hello!
I saw there already were some forum posts about the elytra course in the Curse Breaker quest in Year 7, but some of them are quite outdated.
I understand that some parts of quests (parkour, riddles etc) are designed to be harder and while I understand that there are reasons for that, I find that the elytra course in that particular quest is harder than it needs to be. I have nothing against making players try their best, but there is a line where a quest becomes painful and there is no fun in doing it.
Personally, I have spent hours in that elytra course, but I can't get to the end of it. It's not a matter of not knowing where to go but there are some extremely sharp turns that make it almost impossible to complete.
While there indeed is a rewarding feeling once you finish a difficult quest, I can't help but think that this particular elytra course is a bit over the top. It is also incredibly frustrating that you need to finish this quest (aka finish the elytra course) to unlock the following quest.
I know I might be asking for a lot, but I believe that the course should be simplified or that there should be an option to skip it by paying gold and/or by getting less xp when you finish the quest. This way players that really struggle with the elytra course can decide to give up something so that they don't have to finish the course, but can still finish the quest and progress on to the following quest.
Thank you in advance for reviewing this suggestion!
- Nives
 

Ivan_

Professor
Minecraft IGN: _Navyy
Auralock Griffin Phoenix Vampire Werewolf Linked Faerie
#3
Hello!
I saw there already were some forum posts about the elytra course in the Curse Breaker quest in Year 7, but some of them are quite outdated.
I understand that some parts of quests (parkour, riddles etc) are designed to be harder and while I understand that there are reasons for that, I find that the elytra course in that particular quest is harder than it needs to be. I have nothing against making players try their best, but there is a line where a quest becomes painful and there is no fun in doing it.
Personally, I have spent hours in that elytra course, but I can't get to the end of it. It's not a matter of not knowing where to go but there are some extremely sharp turns that make it almost impossible to complete.
While there indeed is a rewarding feeling once you finish a difficult quest, I can't help but think that this particular elytra course is a bit over the top. It is also incredibly frustrating that you need to finish this quest (aka finish the elytra course) to unlock the following quest.
I know I might be asking for a lot, but I believe that the course should be simplified or that there should be an option to skip it by paying gold and/or by getting less xp when you finish the quest. This way players that really struggle with the elytra course can decide to give up something so that they don't have to finish the course, but can still finish the quest and progress on to the following quest.
Thank you in advance for reviewing this suggestion!
- Nives
The course is the part of the quest. You don't have to compete every single quest. In fact, i think that more quests should be harder like this. What's the point if every quests is so easy that everyone can complete it?
 

Nives

Animorphus
Staff
Minecraft IGN: annivelation
Honeybadger Auralock Dark Follower Staff Phoenix Vampire Werewolf Sr. Poltergeist Linked
#4
The course is the part of the quest. You don't have to compete every single quest. In fact, i think that more quests should be harder like this. What's the point if every quests is so easy that everyone can complete it?
Yes, you indeed don't have to complete every single quest, but if you don't complete this one, your following quest stays locked too.
I understand that some people are more skilled and might find some quests that most players find very difficult relatively easy to complete, that's why I also suggested an option to pay gold and/or to recive less experience in exchange to be able to skip the course after trying for a long time, meaning people that wished to complete the elytra part could still do it, there would just be an option to help out players who find this to be too difficult, so we could progress normally, minus the XP we would give up.
And for the part of your comment that says that what is the point if quests are completed by most players: I would say it's probably because the point isn't to completely stop players from progressing inside the game due to impossible tasks, but to have them engage in quests that are possible to complete for the majority or most of the players so that we can have fun while playing, not spend days being stuck at a quest that is too difficult to complete, or that would not bring some sort of fun into the gameplay experience.

While I appreciate your input on my post, I feel like you might have missed the point that I was making. I don't have problems with the difficulty of other quests (I will not state that they are too easy or too difficult), just this particular one and it seemed worth it to make a suggestion about it, since I found out I am not the only person who finds this to be an overbearing experience. I genuienly hope that the changes that might be implemented will not affect your gameplay too much if you really desire to have quests that are more difficult (you should probably make a separate post if you wish to tell staff members your wishes)- that's also why I gave two possible solutions that I see, so simplification and revamp of the course and players being able to opt out.
- Nives
 

TallBlondeDude

Librarian
Minecraft IGN: TallBlondeDude
Auralock Dark Follower Phoenix Serpent Vampire Werewolf Linked Faerie
#5
I dont see how this is any different then the parkour suggestions.

(there are many, but this is the first)

https://potterworldmc.com/threads/reduce-parkour-in-quests.4832/page-2

Here is the decision:

Hello again everyone,

After carefully discussing this idea, we have unfortunately decided to decline it.
We feel as if parkour is supposed to present a challenge, that players can spend a lot of time (and perhaps even come back later) to complete and work on improving their skills. We understand that this can be quite frustrating, however, we believe that if someone manages to complete the parkour, they will feel accomplished and feel like they actually worked for it, which is what we want to achieve with our quests. As with other challenges, making parkour skippable would ruin this aspect.
Furthermore, parkour is part of the gameplay, it adds a new dynamic, adds variety to quests, and makes them more interesting. Without parkour, quests would include less variety and definitely be less original.
Quests are optional gameplay. If players cannot complete a quest because of a parkour, they can simply not complete it and move on, Of course, it can be disappointing to do so, but you can always return later and try again. There are other ways to level up and gain gold besides quests, so they certainly do not limit the progression through the server.
Finally, as Lauren has already stated, we also try to make the parkour for quests completable with practice, so that players can complete it, but are nonetheless challenged by it.
Thank you for bringing forth your idea! We really appreciate it and hope you will make more use of these forums in the future!


Have a great day!
I think the same logic applies to elytra - its all optional content (its only gating more optional content behind it, which can be returned to at any time). At the end of the day elytra is just practice.
 

Nives

Animorphus
Staff
Minecraft IGN: annivelation
Honeybadger Auralock Dark Follower Staff Phoenix Vampire Werewolf Sr. Poltergeist Linked
#6
I dont see how this is any different then the parkour suggestions.

(there are many, but this is the first)

https://potterworldmc.com/threads/reduce-parkour-in-quests.4832/page-2

Here is the decision:



I think the same logic applies to elytra - its all optional content (its only gating more optional content behind it, which can be returned to at any time). At the end of the day elytra is just practice.
I totally understand how you might have drawn the conclusion that the elytra is the same as parkour - optional content. But there are some significant differences, such as client side lag or bad FPS (which of course is not the servers problem, but it presents a big problem to many players and while it doesn't affect your performance in parkour, it makes a huge difference in flying and elytra courses) and also the locked quests. Other challenges like parkour do not lock your future quests if you don't complete them.

I am aware that practice is a big part of finishing parkour or elytra quests, but I also can't lie and say that I see a point in making players spend days or even weeks on an elytra course. I feel like it should have an option to skip it in exchange for something (much like the elytra course in the valentines event this year had, where you paid some gold and gave up event tokes to be able to complete it).
Sadly not everyone is skilled enough to finish the course without spending ages on it and feel like they are going insane because of it. And there will always be people who want the game to be more difficult and have more challenges, which I think is great, I feel like the diverese opinions make us a great community here, but there are also players that just want to enjoy the game and still progress through it, but get stuck on quests like this and just give up.

The goal of this post is not to ultimately make all quests easier and to suggest to completely remove parkour and elytra courses, rather make them simplifed or even better, to add an opt out button - which would not change the course so other players could still complete the course if they wanted.
 

Ivan_

Professor
Minecraft IGN: _Navyy
Auralock Griffin Phoenix Vampire Werewolf Linked Faerie
#7
I totally understand how you might have drawn the conclusion that the elytra is the same as parkour - optional content. But there are some significant differences, such as client side lag or bad FPS (which of course is not the servers problem, but it presents a big problem to many players and while it doesn't affect your performance in parkour, it makes a huge difference in flying and elytra courses) and also the locked quests. Other challenges like parkour do not lock your future quests if you don't complete them.

I am aware that practice is a big part of finishing parkour or elytra quests, but I also can't lie and say that I see a point in making players spend days or even weeks on an elytra course. I feel like it should have an option to skip it in exchange for something (much like the elytra course in the valentines event this year had, where you paid some gold and gave up event tokes to be able to complete it).
Sadly not everyone is skilled enough to finish the course without spending ages on it and feel like they are going insane because of it. And there will always be people who want the game to be more difficult and have more challenges, which I think is great, I feel like the diverese opinions make us a great community here, but there are also players that just want to enjoy the game and still progress through it, but get stuck on quests like this and just give up.

The goal of this post is not to ultimately make all quests easier and to suggest to completely remove parkour and elytra courses, rather make them simplifed or even better, to add an opt out button - which would not change the course so other players could still complete the course if they wanted.
Doing quests or a whole quest line is optional. You're not forced to do them, just as you're not forced to spend weeks on doing the elytra course. I would agree that the elytra course shouldn't stop you from doing the next quest (as in skipping this quest), but I don't agree with making the quest itself easier, just because people are finding it hard.
 

Nives

Animorphus
Staff
Minecraft IGN: annivelation
Honeybadger Auralock Dark Follower Staff Phoenix Vampire Werewolf Sr. Poltergeist Linked
#8
Doing quests or a whole quest line is optional. You're not forced to do them, just as you're not forced to spend weeks on doing the elytra course. I would agree that the elytra course shouldn't stop you from doing the next quest (as in skipping this quest), but I don't agree with making the quest itself easier, just because people are finding it hard.
Yes, the quests are indeed optional, and I think the main problem is that not completing the quest, as you said, locks the following quest.

But I don't particularly agree with you that the quest shouldn't be simplified because players are finding it hard. I think that there really is no point in making quests too hard for many players to complete, it doesn't really make the experience of the game better, rather it makes it bad for those who for different reasons can't finish challenges in quests. The revamp (making the course easier) is just one of the options that staff could choose to help some of their playerbase with this quest. I do think that the better option would be an opt out, as I mentioned it in my previous posts, but ultimately all of this is up to staff members who will review this.
-Nives
 

Jae ⊹₊ ⋆

Animorphus
Staff
Minecraft IGN: xMye
Auralock Dark Follower Staff Phoenix Serpent Vampire Werewolf Class Design SPEW Lead Arena Master Lead Linked Faerie
#9
Hello @Nives!

I'm here to let you know that this suggestion has been accepted! As we have decided that we will be revamping the elytra course in the Curse Breaker quest to make it a bit easier than it currently is to complete. There have been a lot of players bringing up this specific feedback, and elytra courses can be difficult for some players due to hardware issues (lagging, low fps etc.) as they are continuous, and you cannot stop at any point. Elytras are less common on our server and are less practiced by most players. Additionally, this quest locks multiple quests if you do not complete it fully. Quests give XP, gold, story, and gameplay experience overall, so we would like to avoid this. We are not sure when we'll have this done, as it will require input from build. We will not be changing any other aspects of the quest. I hope this helps by explaining in a little more detail.

Regardless, I hope you have a great day:serpent: