Hey.
Thank you for the suggestion. This was actually something we were talking about making a lot easier a while ago, but we got distracted by other projects that required some more attention (and there were some technical restraints that were not easy to solve).
Nonetheless, it's definitely an issue and I've personally brought it up to the owner and systems team. We're currently finalizing our gear-rework (it's actually being tested right now). Once we get that out, we'll look at the leveling.
We will be making it easier.
Waiting sucks, I completely agree, but our resources are limited and we can only be doing so many things at once. We'll prioritize this once we get the gear rework out. I hope that clears up everything in terms of the suggestion itself.
Now for Pankakes message:
Your message seems to come from an angry upset place. What I recommend is sitting down and simply breathing. Breatheeeeeeeeee
How you come across to others plays a huge role in how people will respond to you and your feedback. Your overall message is completely misguided, lacks so much information, and is overall from a heated place. Let me explain.
You have to realize that our resources are very limited. Until recently, we only had one developer, who had a personal life, a job outside of Potterworld, and other things to worry about. We only recently expanded our development team where yraaneq and myself joined, and the rate of development has significantly increased. I, personally, have a real life. I have school, I'm head of CM and I have friends and family -- and I'm not paid. I'm not going to be spending all my time on here.
Everyone on Potterworld is a volunteer and contributor. None of us are paid, and we are in the position we are in because we love the project and want to help see it grow. We're not in it for ourselves.
And because our resources are so limited, we have to focus and prioritize tasks. You have no idea how much work is actually being done behind the scenes, and how many things are actually being worked on, despite our limited resources - so when a player comes with a suggestion that is going to take some time, of course, we will be putting that on hold. We like the idea, and we will do it, but we don't want the idea to have to force us to reschedule and reprioritize everything.
Let me explain the process for suggestions though because, despite your many threads, I'm unsure if you know.
- Player makes thread
- This thread is most of the time left alone for a couple of days so we can see what other players think
- A Poltergeist is assigned to the thread - they put this thread on Trello, and lets the community know that we're looking into it
- The Poltergeists discuss internally what they think - at least 4 Poltergeists are required to comment on the card for it to be brought up to the relevant department
- The idea is brought up to the department - along with the Poltergeists' verdict.
- The department makes a decision on the idea - not the poltergeists - and notifies the poltergeists about their decision. This can sometimes take a few days - to a week because some departments are generally slower at coming up with a decision.
- Now the Poltergeist passes the decision on the thread - and in a lot of cases, the department's reason is a bit vague, so the Poltergeist can't explain it in great detail.
It can be a quick process, but there are so many things that contribute to slowing this down.
I'm not using this as an excuse/reason, but I've, personally, not seen any game company really enter into discussions with the players and begin discussing with them - this is what the idea behind the Poltergeist role is. This is meant to be a group of people who represents the players and speaks for their interests. We are in the position we are in to make the decision on behalf of the players because we believe we know what is best to make the game. Will we always know what's best? Definitely not. That's why we do feedback forms, do polls, have this thread section, etc.
We were going to make changes to travel yesterday (specifically the warp key bag), but that meant we had to update the warp key bag appearance for the marauder map too - which we're doing today. Expect to see a post from Paul later today or tomorrow or around then.
Is this
the fix to traveling? No, definitely not - there are still many things that need fixing, but it's a step in the right direction.
Yes. We're the
developers and
game designers. If you want to change the game, apply for game design
This doesn't mean that we don't take opinions from players into account though, because we really do.
TLDR: Stop making assumptions when you don't have all the facts because you really don't. There are so many things that are happening behind the scenes, and things often aren't as easy as they might seem. We understand the game isn't in an ideal place, and we're working on it. There's no telling how long it'll take for us to get it in a good place, but the fact that we're working on it should be enough because there's not much else we can do.