In what way does that make it more or less fair than if there were no checkpoint (or, if for some reason this suggestion is suggested, one checkpoint)
The suggestion is to help players who have trouble with the course, but as stated before they’d struggle on the next part, then the part after that, ect. Even if they had a half-way one just in the first part. When I said “to make it fair” I mean like if this suggestion was actually taken on board. Because it makes no sense from a design standpoint to just give one part a checkpoint when the others wouldn’t have one. So I meant, it’d be more fair for players who need help on the course. Would be no point with only the first part having a checkpoint.
I personally don’t really have an opinion (whether there’s any checkpoints or not) since I don’t really have too much trouble and thinks it’s fine as it is, but I understand other players might have more trouble. Also there’s players who have difficulty with specific parts of the course, and from this suggestion this person is finding the first part difficult, then other players would start wanting checkpoints for other parts of the course (depending on what they find difficult).
So I think if this suggestion *were* to be a thing, you’d have to put them at the other parts to make it fairer to all players (since EVERYONE would be able to utilise a checkpoint no matter what part they’re at so it’s not just benefiting people who can’t get past the first one).
Which does kind of just show how this is a larger, more impactful subject then just adding one checkpoint at one part. Like, a checkpoint at the start won’t benefit anyone who can get past it just fine. It’d only be benefiting a set few amount of people and the only way to make it fair is to add checkpoints at other points. (Remember I have no opinion whether having none or having them would make for a better experience. Also I can get past the first level just fine.)
Also note. If there were checkpoints, it’d probably lessen “free skips” from teachers, which in my opinion would be/are a LOT less fair then just having checkpoints (around) midway for every part which are accessible to every player. Sometimes these skips come in form of trivia, but (as I’ve seen someone point out) that usually comes down to the fastest typer.
I don’t really need to explain how it’s unfair, a random player is chosen and gets allowed to skip the part they’re on. (Or they typed the answer fast enough.) As someone said before in the thread, “don’t you think it’s pretty disheartening to spend ages on a stage only to skip it and have put in the same amount of work as someone that did nothing”?
But if checkpoints were to be added, I think it‘d be an incentive for teachers to stop or lessen giving out skips, as the checkpoints would be deemed “help enough”. So more players would actually be finishing the class, not to free skips, but thanks to parkour (which is the premise for the class).