Doing the Reputations Tasks has made me realise that there aren't many herbology plant nodes out there.
In the Part 2 release, I find it hard to find a few plants out in the world such as:
Lunaplum lvl 50 in Ireland
Dittany lvl 60 in Riddleyard
Wormwood lvl 70 in Greenshore Harbour
Part 1
Nightshade lvl 40 in Griffins Hollow
I usually buy herbology plants for reputation tasks especially during part 1, but now it seems like these plants are nonexistent or cost quite a bit in the marketplace. My guess is that there aren't many higher level players on the server that explore or bother gathering these plants, which I guess that's where I fall into!
The suggestion is to figure out ways to increase the amount of herbology plant nodes for specific plants. It doesn't have to be limited to the four that I just mentioned, but I find it to be a waste of time trying to find them especially since there doesn't seem to be many plant nodes to begin with.
- Maybe add 10 to 20 more nodes in the areas where these plants are supposed to spawn
- or keep the same amount of nodes and figure out a way to randomly give the player 2 to 3 plants when they click on a node.
In the Part 2 release, I find it hard to find a few plants out in the world such as:
Lunaplum lvl 50 in Ireland
Dittany lvl 60 in Riddleyard
Wormwood lvl 70 in Greenshore Harbour
Part 1
Nightshade lvl 40 in Griffins Hollow
I usually buy herbology plants for reputation tasks especially during part 1, but now it seems like these plants are nonexistent or cost quite a bit in the marketplace. My guess is that there aren't many higher level players on the server that explore or bother gathering these plants, which I guess that's where I fall into!
The suggestion is to figure out ways to increase the amount of herbology plant nodes for specific plants. It doesn't have to be limited to the four that I just mentioned, but I find it to be a waste of time trying to find them especially since there doesn't seem to be many plant nodes to begin with.
- Maybe add 10 to 20 more nodes in the areas where these plants are supposed to spawn
- or keep the same amount of nodes and figure out a way to randomly give the player 2 to 3 plants when they click on a node.