TallBlondeDude
Librarian
Minecraft IGN:
TallBlondeDude
Auralock
Dark Follower
Phoenix
Serpent
Vampire
Werewolf
Premise: There are several issues on potterworld involving pve and pvp content, two of such being Lacerum Incisis and lack of motivation to do gauntlets. This would also minorly address a quirk in the economy for the better.
Premise Individual Claims broken down:
1. Lacerum Incisis hurts pvp
Proof: Self Evident - Having a strong spell limited to only a few hurts pvp by allowing certain players an unobtainable advantage, which goes against the spirit of pvp
2. Gauntlets lack motivation to play
Proof: https://api.potterworldmc.com/games/revenant
Games in the last 24 hours. It has been 14 days since release, That is an average of 28 games per day, yet it has dipped to only 2. Frankly, the game isn't being played. And this is PLAYS, not wins. People just don't think its worth the effort to put in 30-60 minutes of time for ~1k and a legendary ASSUMING they win, There are 212 total wins, gotten by adding up every winning player on https://api.potterworldmc.com/games/leaderboard/revenant. Rounding up to 215 and dividing by 5 means 42 winning runs. That is a 12.3% win rate, or 1:8.13 games is won. Assuming an average of 45 minutes per winning run, 6 hours per won run on average. Even being generous and saying most losing runs (70%) terminate after/during the enchantress, or 10 minutes, its still 3.74 hours per win. All of this for a simple legendary, that has a low chance of being a frankly underwhelming unique. The math simply is not there, doing chest runs for level 80s simply makes more money, without the risk of wasting time. The odds of getting a bad team are too high, and the time cost too great.
3. Gauntlets could benefit the economy when played
Professions right now are useless, as no real content needs food. However, gauntlets are timed, so the damage percent food is quite nice. However, since no one is running gauntlets, this doesn't matter. Adding this could possibly allow farming for raw materials and or food and selling them to gauntlet runners could provide useful.
Previous Threads on Topic:
https://potterworldmc.com/threads/lacerum-incisis-for-all.2623/
https://potterworldmc.com/threads/where-is-lacerum-incisis.4927/
Proposed Solution:
Incorporate the earning of Lacerum Incisis into gauntlets in some form. This could take the form of as a drop from Xiraxe, or as I prefer completing the gauntlet a certain amount of times unlocks it, ex 25 runs.
Reasoning:
Players want to earn something from investing their time. Currently, earning high-level legendaries does nothing but let you earn more. This may be a fine cycle for some, but many are just not entertained by it. I propose adding an element that gives them a tangible, but fair, advantage in PVP that could provide the needed motivation. Even for those not interested in PVP, lace is still a great spell in PVE. This motivation would increase player amounts, ideally of higher quality players looking to earn the spell to PVP with, increasing win rate. PVP has driven many MMORPG economies in the past, such as RuneScape, and even PotterworldMC pre-loadouts, with high-level gear being major gold sinks for high-level players to spend on, motivating store trades, decreasing price, and grinding gold. In the future, other such PVP spells that are helpful but not necessary could be introduced to other gauntlets if added, giving gauntlets a unique feel and place in the world. Some may say, doesn't such a rare spell need a more elite unlocking mechanism? While its true Lace deserves a special place in PW, the previous unlock method of potion brewing was a similarly gold gated (Ingredients/Gear), skill gated (Potion brewing/PVE skills), and time gated (Ask any old player, potion brewing was finicky at the best of times). While I understand if there is a plan to implement lace elsewhere, I hope this at least inspires some change in gauntlet rewards if not lace, as such a fun gamemode simply is not being given justice by its current rewards.
TLDR:
Gauntlets Dead, Lace unbalancing PVP, combine two to fix.
Premise Individual Claims broken down:
1. Lacerum Incisis hurts pvp
Proof: Self Evident - Having a strong spell limited to only a few hurts pvp by allowing certain players an unobtainable advantage, which goes against the spirit of pvp
2. Gauntlets lack motivation to play
Proof: https://api.potterworldmc.com/games/revenant
Games in the last 24 hours. It has been 14 days since release, That is an average of 28 games per day, yet it has dipped to only 2. Frankly, the game isn't being played. And this is PLAYS, not wins. People just don't think its worth the effort to put in 30-60 minutes of time for ~1k and a legendary ASSUMING they win, There are 212 total wins, gotten by adding up every winning player on https://api.potterworldmc.com/games/leaderboard/revenant. Rounding up to 215 and dividing by 5 means 42 winning runs. That is a 12.3% win rate, or 1:8.13 games is won. Assuming an average of 45 minutes per winning run, 6 hours per won run on average. Even being generous and saying most losing runs (70%) terminate after/during the enchantress, or 10 minutes, its still 3.74 hours per win. All of this for a simple legendary, that has a low chance of being a frankly underwhelming unique. The math simply is not there, doing chest runs for level 80s simply makes more money, without the risk of wasting time. The odds of getting a bad team are too high, and the time cost too great.
3. Gauntlets could benefit the economy when played
Professions right now are useless, as no real content needs food. However, gauntlets are timed, so the damage percent food is quite nice. However, since no one is running gauntlets, this doesn't matter. Adding this could possibly allow farming for raw materials and or food and selling them to gauntlet runners could provide useful.
Previous Threads on Topic:
https://potterworldmc.com/threads/lacerum-incisis-for-all.2623/
https://potterworldmc.com/threads/where-is-lacerum-incisis.4927/
Proposed Solution:
Incorporate the earning of Lacerum Incisis into gauntlets in some form. This could take the form of as a drop from Xiraxe, or as I prefer completing the gauntlet a certain amount of times unlocks it, ex 25 runs.
Reasoning:
Players want to earn something from investing their time. Currently, earning high-level legendaries does nothing but let you earn more. This may be a fine cycle for some, but many are just not entertained by it. I propose adding an element that gives them a tangible, but fair, advantage in PVP that could provide the needed motivation. Even for those not interested in PVP, lace is still a great spell in PVE. This motivation would increase player amounts, ideally of higher quality players looking to earn the spell to PVP with, increasing win rate. PVP has driven many MMORPG economies in the past, such as RuneScape, and even PotterworldMC pre-loadouts, with high-level gear being major gold sinks for high-level players to spend on, motivating store trades, decreasing price, and grinding gold. In the future, other such PVP spells that are helpful but not necessary could be introduced to other gauntlets if added, giving gauntlets a unique feel and place in the world. Some may say, doesn't such a rare spell need a more elite unlocking mechanism? While its true Lace deserves a special place in PW, the previous unlock method of potion brewing was a similarly gold gated (Ingredients/Gear), skill gated (Potion brewing/PVE skills), and time gated (Ask any old player, potion brewing was finicky at the best of times). While I understand if there is a plan to implement lace elsewhere, I hope this at least inspires some change in gauntlet rewards if not lace, as such a fun gamemode simply is not being given justice by its current rewards.
TLDR:
Gauntlets Dead, Lace unbalancing PVP, combine two to fix.
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