Ok, Ok. I know this is likely something you may immediately think "heckity no" but hear me out.
Lets be really honest. Mob grinding can be frustrating when you're competing with other players for the opportunity to kill mobs in the surrounding area. Some people are nice about it and may move a little further away, however, just as many are the dreaded, monstrous, and wicked kill stealer.
I'm sure plenty of us have been there, battling mobs, when some randomer comes in and one-shots your opponent just as you were about to deliver the killing blow, thus collecting loot you should have been the one to earn. Then they have the audacity to lurk nearby, and do it again. And again. It's infuriating.
And especially now with the new reputation system and its tasks, many of us are grinding mobs once again, which means more often than not, there may just be too many people around to be able to get the materials you need.
This is why I suggest mob spawns for housing, or as a portable carriable item you can use anywhere outside that would spawn a number of mobs in your area.
Now, by absolutely no means should a mob spawner be made an easy thing to achieve. They should be set fairly high in price (maybe around 20k+, much like the final broom) and in order to spawn a creature, you must complete a sort of "codex" input, by collecting a stack each of material it drops in order to unlock it for spawning. So you'd still have to work for it, and contend with this frustration a little more, but for an absolutely wonderful reward that would be worth it in the long run
The "spawner" could work by right clicking it, setting which mob to spawn (when unlocked) and then ofc, spawning it. (if it were to be a portable item, left click would cause the mobs to spawn)
Also, as a last note I think it would be super cute if the "spawner" item would look like Newt Scamander's suitcase (though I know the portkey already kinda does so it may be confusing)
Thankyou for reading <3
Lets be really honest. Mob grinding can be frustrating when you're competing with other players for the opportunity to kill mobs in the surrounding area. Some people are nice about it and may move a little further away, however, just as many are the dreaded, monstrous, and wicked kill stealer.
I'm sure plenty of us have been there, battling mobs, when some randomer comes in and one-shots your opponent just as you were about to deliver the killing blow, thus collecting loot you should have been the one to earn. Then they have the audacity to lurk nearby, and do it again. And again. It's infuriating.
And especially now with the new reputation system and its tasks, many of us are grinding mobs once again, which means more often than not, there may just be too many people around to be able to get the materials you need.
This is why I suggest mob spawns for housing, or as a portable carriable item you can use anywhere outside that would spawn a number of mobs in your area.
Now, by absolutely no means should a mob spawner be made an easy thing to achieve. They should be set fairly high in price (maybe around 20k+, much like the final broom) and in order to spawn a creature, you must complete a sort of "codex" input, by collecting a stack each of material it drops in order to unlock it for spawning. So you'd still have to work for it, and contend with this frustration a little more, but for an absolutely wonderful reward that would be worth it in the long run
The "spawner" could work by right clicking it, setting which mob to spawn (when unlocked) and then ofc, spawning it. (if it were to be a portable item, left click would cause the mobs to spawn)
Also, as a last note I think it would be super cute if the "spawner" item would look like Newt Scamander's suitcase (though I know the portkey already kinda does so it may be confusing)
Thankyou for reading <3