Yesterday, I commented on another suggestion that mentioned chests once again giving money, I agreed with that suggestion, as it does seem harder to acquire money, especially as a beginner.
This is what I previously said, freshly copy and pasted from the other thread:
"
The inflation is just, imo, way too freaking much compared with how much gold you get back from doing things, we keep getting told "later quests give tons of money"
and what happens after you've done all the quests anyway? Iirc, apparantly you get 70k in total from all quests combined?
That's actually not a lot when you consider, for example, the top tier broom, which costs 48k to make, and you've also got to make every single broom in order to upgrade it. It's insane, really. And then of course, there's all your gear... including the expensive gear you'll need in order to complete these quests successfully and without dying so much.
I'm definitely on board with chests giving gold, they'll definitely make actually searching all these new ones down much more worthwhile, and the economy won't suffer that badly. "
However, I've been mulling over that, and came up with another suggestion (or rather, two) so, hear me out:
Revelius is of course, meant to be a bit more challenging, correct? But as it stands, its hard for some of us, maybe we're just not good at combat, or quests, etc. So maybe there should be alternate ways to earn gold.
But at the same time, every chest giving away money might be a bit too easy, right?
How about if we had an item we could find in chests, that would then give us money? This item would be a "Bag Of Gold" and could simply be a retexture of the old loot bag item from way back.
Different tiers of chests would give different randomized but tiered amounts of gold.
For example: Tier 1 would give 20-50 gold, Tier 2 would give 50-125 gold, and so on.
(I'll be honest, idk how many tiers of chests there are, I think there's 3, correct? xP)
These bags of gold could be on the slightly rarer end of the spectrum when it comes to finding them, maybe at the same rarity as gear recipes. I feel like this would encourage people to search out more chests, and therefore the focus on exploration would not be lost.
When finding a Bag Of Gold you would click it, the same as you would a gear recipe, upon which a message in your chat box would appear that would look something like this :
"What a lucky find! 50 Gold has been added to your account!"
The second idea is that you would be able to deposit money into a Gringotts "vault" these vaults would work differently than the storage vaults.
The idea is that you would gain interest on this deposited money per hour you are online.
You would need 1000 gold to open an account, to do so, you would speak with a goblin NPC at the front desk at the bank.
Once you have opened your account, your interest rates would be different and grow slightly depending on your level/year.
Maybe a 3% interest rate (so for 1k gold that would be 30 gold an hour) for first years up to maybe 20 (200 gold an hour) for graduates.
Also, you would only be able to have a set amount before your gold vault is "full" this too could grow as you level and graduate through the years.
Eg: Year 1: maximum of 2000 gold, year 2: 2500, year 3: 3500, year 4: 4000, year 5: 5000, year 6: 6000, year 7: 8000 and graduates: 10000
This means players will have more incentive to work to level themselves up, so there is still aspect of their being challenge there.
Even up to a maximum 10k gold in a vault.. well, in the grand scheme of things, is not a huge amount considering a broom can cast 48k (I was thinking 15 or even 20k but that seemed a bit excessive) but it is definitely a helpful amount, plus we'll have to be working towards an amount like that anyway. Even at 200 gold an hour from 1k, it would take nearly 2 full days of literal non stop play in order to achieve the 10k maximum.
However, I think if this whole gold vault thing were to be implemented at all, there would need to be a maximum time for afk/inactivity before you are auto kicked (like in many other servers) otherwise its possible people may just leave their computers online all day and "cheat" this system, or if not auto kicked the "counter" for your ontime would pause? No idea if that could even be possible, though. I'm not the codey genius here. xD
This is what I previously said, freshly copy and pasted from the other thread:
"
The inflation is just, imo, way too freaking much compared with how much gold you get back from doing things, we keep getting told "later quests give tons of money"
and what happens after you've done all the quests anyway? Iirc, apparantly you get 70k in total from all quests combined?
That's actually not a lot when you consider, for example, the top tier broom, which costs 48k to make, and you've also got to make every single broom in order to upgrade it. It's insane, really. And then of course, there's all your gear... including the expensive gear you'll need in order to complete these quests successfully and without dying so much.
I'm definitely on board with chests giving gold, they'll definitely make actually searching all these new ones down much more worthwhile, and the economy won't suffer that badly. "
However, I've been mulling over that, and came up with another suggestion (or rather, two) so, hear me out:
Revelius is of course, meant to be a bit more challenging, correct? But as it stands, its hard for some of us, maybe we're just not good at combat, or quests, etc. So maybe there should be alternate ways to earn gold.
But at the same time, every chest giving away money might be a bit too easy, right?
How about if we had an item we could find in chests, that would then give us money? This item would be a "Bag Of Gold" and could simply be a retexture of the old loot bag item from way back.
Different tiers of chests would give different randomized but tiered amounts of gold.
For example: Tier 1 would give 20-50 gold, Tier 2 would give 50-125 gold, and so on.
(I'll be honest, idk how many tiers of chests there are, I think there's 3, correct? xP)
These bags of gold could be on the slightly rarer end of the spectrum when it comes to finding them, maybe at the same rarity as gear recipes. I feel like this would encourage people to search out more chests, and therefore the focus on exploration would not be lost.
When finding a Bag Of Gold you would click it, the same as you would a gear recipe, upon which a message in your chat box would appear that would look something like this :
"What a lucky find! 50 Gold has been added to your account!"
The second idea is that you would be able to deposit money into a Gringotts "vault" these vaults would work differently than the storage vaults.
The idea is that you would gain interest on this deposited money per hour you are online.
You would need 1000 gold to open an account, to do so, you would speak with a goblin NPC at the front desk at the bank.
Once you have opened your account, your interest rates would be different and grow slightly depending on your level/year.
Maybe a 3% interest rate (so for 1k gold that would be 30 gold an hour) for first years up to maybe 20 (200 gold an hour) for graduates.
Also, you would only be able to have a set amount before your gold vault is "full" this too could grow as you level and graduate through the years.
Eg: Year 1: maximum of 2000 gold, year 2: 2500, year 3: 3500, year 4: 4000, year 5: 5000, year 6: 6000, year 7: 8000 and graduates: 10000
This means players will have more incentive to work to level themselves up, so there is still aspect of their being challenge there.
Even up to a maximum 10k gold in a vault.. well, in the grand scheme of things, is not a huge amount considering a broom can cast 48k (I was thinking 15 or even 20k but that seemed a bit excessive) but it is definitely a helpful amount, plus we'll have to be working towards an amount like that anyway. Even at 200 gold an hour from 1k, it would take nearly 2 full days of literal non stop play in order to achieve the 10k maximum.
However, I think if this whole gold vault thing were to be implemented at all, there would need to be a maximum time for afk/inactivity before you are auto kicked (like in many other servers) otherwise its possible people may just leave their computers online all day and "cheat" this system, or if not auto kicked the "counter" for your ontime would pause? No idea if that could even be possible, though. I'm not the codey genius here. xD